Artificial Intelligence for Games

  1. Advanced and Specialized Topics
    1. Animation AI
      1. State Machines for Animation
        1. Animation States
          1. Animation Blending
            1. Transition Management
              1. Layer-Based Animation
              2. Blend Trees
                1. Parameterized Animation Control
                  1. Multi-Dimensional Blending
                    1. Blend Space Setup
                    2. Inverse Kinematics (IK)
                      1. Two-Bone IK
                        1. Full-Body IK
                          1. Limb Targeting
                            1. Foot Placement
                              1. Look-At Controllers
                              2. Motion Matching
                                1. Animation Database
                                  1. Feature Extraction
                                    1. Animation Selection Based on Context
                                      1. Data-Driven Animation
                                        1. Runtime Performance
                                        2. Procedural Animation
                                          1. Physics-Based Animation
                                            1. Ragdoll Systems
                                              1. Dynamic Balancing
                                            2. Narrative AI
                                              1. Dynamic Storytelling
                                                1. Branching Story Structures
                                                  1. Player Choice Integration
                                                    1. Emergent Narratives
                                                      1. Story State Management
                                                      2. AI-Driven Dialogue Systems
                                                        1. Dialogue Trees
                                                          1. Context-Sensitive Dialogue
                                                            1. Natural Language Processing in Games
                                                              1. Chatbot Integration
                                                              2. Quest Generation
                                                                1. Procedural Quest Design
                                                                  1. Adaptive Quest Objectives
                                                                    1. Quest Dependency Management
                                                                      1. Reward Systems
                                                                      2. Character Development
                                                                        1. Personality Systems
                                                                          1. Relationship Modeling
                                                                            1. Character Arc Generation
                                                                          2. AI for Different Character Types
                                                                            1. Enemies and Opponents
                                                                              1. Aggressive Behaviors
                                                                                1. Defensive Behaviors
                                                                                  1. Patrol Patterns
                                                                                    1. Alert States
                                                                                    2. Allies and Companions
                                                                                      1. Supportive Actions
                                                                                        1. Following and Assisting
                                                                                          1. Companion Commands
                                                                                            1. Loyalty Systems
                                                                                            2. Neutral Characters and Civilians
                                                                                              1. Ambient Behaviors
                                                                                                1. Daily Routines
                                                                                                  1. Fleeing and Hiding
                                                                                                    1. Social Interactions
                                                                                                    2. Boss Encounters
                                                                                                      1. Multi-Phase Behaviors
                                                                                                        1. Telegraphed Attacks
                                                                                                          1. Adaptive Strategies
                                                                                                            1. Escalation Mechanics
                                                                                                              1. Vulnerability Windows
                                                                                                            2. Physics-Based AI
                                                                                                              1. Ragdoll Physics
                                                                                                                1. Vehicle AI
                                                                                                                  1. Fluid Dynamics
                                                                                                                    1. Destruction Systems
                                                                                                                    2. Multiplayer AI Considerations
                                                                                                                      1. Network Synchronization
                                                                                                                        1. Lag Compensation
                                                                                                                          1. Cheating Prevention
                                                                                                                            1. Server-Side AI