Artificial Intelligence for Games

  1. Learning and Adaptation in Games
    1. Overview of Machine Learning for Games
      1. Supervised Learning
        1. Classification Tasks
          1. Regression Tasks
            1. Training Data Requirements
              1. Feature Engineering
              2. Unsupervised Learning
                1. Clustering Algorithms
                  1. Pattern Discovery
                    1. Dimensionality Reduction
                      1. Anomaly Detection
                      2. Reinforcement Learning
                        1. Trial-and-Error Learning
                          1. Reward Structures
                            1. Policy Learning
                              1. Value Functions
                              2. Semi-Supervised Learning
                                1. Limited Labeled Data
                                  1. Active Learning
                                2. Offline vs. Online Learning
                                  1. Batch Training
                                    1. Dataset Preparation
                                      1. Training Pipelines
                                        1. Model Validation
                                        2. Real-Time Adaptation
                                          1. Incremental Learning
                                            1. Streaming Data
                                              1. Concept Drift
                                              2. Safety and Stability Concerns
                                                1. Catastrophic Forgetting
                                                  1. Performance Guarantees
                                                    1. Fallback Mechanisms
                                                  2. Reinforcement Learning in Games
                                                    1. Core Concepts
                                                      1. Agents and Environments
                                                        1. Actions and States
                                                          1. Rewards and Penalties
                                                            1. Markov Decision Processes
                                                            2. Q-Learning
                                                              1. Q-Table Representation
                                                                1. Bellman Equation
                                                                  1. Exploration vs. Exploitation
                                                                    1. Epsilon-Greedy Strategies
                                                                    2. Deep Reinforcement Learning
                                                                      1. Neural Network Function Approximation
                                                                        1. Deep Q-Networks (DQN)
                                                                          1. Policy Gradients
                                                                            1. Actor-Critic Methods
                                                                            2. Multi-Agent Reinforcement Learning
                                                                              1. Competitive Learning
                                                                                1. Cooperative Learning
                                                                                  1. Mixed Environments
                                                                                2. Imitation Learning
                                                                                  1. Learning from Demonstration
                                                                                    1. Data Collection Methods
                                                                                      1. Expert Demonstrations
                                                                                        1. Feature Extraction
                                                                                          1. Trajectory Learning
                                                                                          2. Behavioral Cloning
                                                                                            1. Supervised Policy Learning
                                                                                              1. Dataset Aggregation
                                                                                                1. Limitations and Challenges
                                                                                                  1. Distribution Mismatch
                                                                                                  2. Inverse Reinforcement Learning
                                                                                                    1. Reward Function Learning
                                                                                                      1. Maximum Entropy Methods
                                                                                                    2. Player Modeling
                                                                                                      1. Player Profiling
                                                                                                        1. Behavioral Patterns
                                                                                                          1. Skill Assessment
                                                                                                            1. Preference Learning
                                                                                                            2. Predicting Player Actions
                                                                                                              1. Action Prediction Models
                                                                                                                1. Sequence Modeling
                                                                                                                  1. Anticipating Player Strategies
                                                                                                                  2. Dynamic Difficulty Adjustment
                                                                                                                    1. Real-Time Difficulty Scaling
                                                                                                                      1. Performance Metrics
                                                                                                                        1. Player Retention Strategies
                                                                                                                          1. Adaptive Content
                                                                                                                          2. Personalization Systems
                                                                                                                            1. Content Recommendation
                                                                                                                              1. Adaptive Interfaces
                                                                                                                                1. Customized Experiences
                                                                                                                              2. Procedural Content Generation with AI
                                                                                                                                1. Level and Map Generation
                                                                                                                                  1. Layout Generation Algorithms
                                                                                                                                    1. Constraint-Based Generation
                                                                                                                                      1. Balancing and Playability
                                                                                                                                        1. Aesthetic Considerations
                                                                                                                                        2. Weapon and Item Generation
                                                                                                                                          1. Attribute Generation
                                                                                                                                            1. Rarity and Balance Systems
                                                                                                                                              1. Procedural Stats
                                                                                                                                              2. Quest and Narrative Generation
                                                                                                                                                1. Story Structure Generation
                                                                                                                                                  1. Branching Narratives
                                                                                                                                                    1. Character Generation
                                                                                                                                                      1. Dialogue Systems
                                                                                                                                                      2. Texture and Art Generation
                                                                                                                                                        1. Neural Style Transfer
                                                                                                                                                          1. Generative Adversarial Networks
                                                                                                                                                            1. Procedural Textures