Global illumination algorithms

Screen space directional occlusion

Screen space directional occlusion (SSDO) is a computer graphics technique enhancing screen space ambient occlusion (SSAO) by taking direction into account to sample the ambient light (both the light coming directly at an object, as well as the light reflected off of the object directly behind it), to better approximate global illumination. (Wikipedia).

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Intersection of Planes on Geogebra

In this video, we look at a strategy for finding the intersection of planes on Geogebra.

From playlist Geogebra

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EARTH FROM SPACE: Like You've Never Seen Before

Showing cities all over the world from orbit from North America to India with a dramatic Beethoven soundtrack.

From playlist Space Videos

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NuSTAR in Space

NASA's newest X-ray telescope will have a lengthy structure that unfolds in space, allowing it to see high-energy objects like feeding black holes.

From playlist NuSTAR

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Using GeoGebra's VIEW IN FRONT OF Tool

Screencast takes place in GeoGebra's 3D Graphing Calculator: www.geogebra.org/3d

From playlist GeoGebra: It's REALLY THAT EASY!!! (Short Silent Screencasts)

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Octree Color Quantization

Color Quantization (almost) done! -- Watch live at https://www.twitch.tv/simuleios

From playlist Space trees and stuff

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OpenGL - SSAO (screen space ambient occlusion)

Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your o

From playlist OpenGL

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Hubble Realms of Light 4K

Revel in some of the highest resolution images from the Hubble Space Telescope. Experience anew the detail in these inspiring images, snatched from distant galaxies, exploding stars, brilliant gas clouds, and black holes.

From playlist SpaceRip 4K

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Garage Green Screen Fun!

Testing out my new green screen. I should make a fun tutorial! #shorts

From playlist 3D Animation

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Using the VECTOR POLYGON Tool in GeoGebra

Silent screencast illustrates how to use GeoGebra's VECTOR POLYGON Tool. Screencast done in GeoGebra's Geometry app (www.geogebra.org/geometry).

From playlist GeoGebra: It's REALLY THAT EASY!!! (Short Silent Screencasts)

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Live Coding "Sphere Gears" - Part 2

LIVE streamed deconstruction of the "Sphere Gears" mathematical image and animation, PART 2. Support this channel by subscribing and on Patreon: https://www.patreon.com/inigoquilez These are all the checkpoints I used during the stream, which you can use if it becomes difficult to follow

From playlist LIVE tutorials

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Live Coding "Greek Temple"

LIVE streamed deconstruction of the "Greek Temple" mathematical image and animation. Please support this channel by subscribing, and by becoming a Patreon: https://www.patreon.com/inigoquilez. You can also buy a metal print of the drawing here: https://www.redbubble.com/i/metal-print/Greek

From playlist LIVE tutorials

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Driving Downtown - Los Angeles Movie Set 4K - USA

Driving Downtown Highlights - Episode 1. Location shooting is the shooting of a film or television production in a real-world setting rather than a sound stage or backlot. The location may be interior or exterior. The filming location may be the same in which the story is set (for example

From playlist Location by Country - United States of America - J Utah

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Fixing The Graphics Of FINAL FANTASY XIV

I've spent the past two months hard at work developing ReShade and GShade shaders to improve the graphics of Final Fantasy XIV. In this video I go over my creative and developmental process from start to finish explaining the decisions I made, the major issues I came across and the theory

From playlist Render Repair

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Lecture 08: Depth and Transparency (CMU 15-462/662)

Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/

From playlist Computer Graphics (CMU 15-462/662)

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AIUK: AI in action (Session 3)

Hosted by Gemma Milne, meet the UK’s leading researchers and experience their demonstrations, from robot fish to gamified AI. Watch their demonstrations live, ask questions, and follow up via chat! In this session you’ll hear from: Dr Kangrui Wang, Research Associate, The Alan Turing Inst

From playlist AIUK 2021

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OpenGL - 3D rendering overview

Part of a series covering OpenGL. (revision of an earlier video: some restructuring and narration fixes)

From playlist OpenGL

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How Mixed Reality Game Trailers Are Made

Ever wonder how mixed reality videos are made showing users in virtual reality games like Beat Saber? That kind of compositing is done using the free LIV app, camera with HDMI output, video capture card, and green screen. We set up our studio to test some mixed reality and chat with LIV en

From playlist Video Games

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Microsoft Hololens - Computerphile

Superb integration, but a limited field of view, Dimitri Darzentas demonstrates the incredible Microsoft Hololens. Google Tango: https://youtu.be/z1gMRZiM9RY EXTRA BITS: https://youtu.be/6ux9wtMA0Gw http://www.facebook.com/computerphile https://twitter.com/computer_phile This video w

From playlist Subtitled Films

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Interactive Diagrams of Complex 3D Objects

March 9, 2007 lecture by Maneesh Agrawala for the Stanford University Human Computer Interaction Seminar (CS 547). In this talk, Maneesh presents several interactive systems that make it easy to generate illustrative diagrams of complex 3D objects. CS 547 | Human-Computer Interaction Se

From playlist Course | Human-Computer Interaction Seminar (2006-2007)

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Tying up some loose ends

Just finishing up the color quantization visualization. It's mostly done now. -- Watch live at https://www.twitch.tv/simuleios

From playlist Space trees and stuff

Related pages

Global illumination | Screen space ambient occlusion