Global illumination algorithms
Screen space directional occlusion (SSDO) is a computer graphics technique enhancing screen space ambient occlusion (SSAO) by taking direction into account to sample the ambient light (both the light coming directly at an object, as well as the light reflected off of the object directly behind it), to better approximate global illumination. (Wikipedia).
Intersection of Planes on Geogebra
In this video, we look at a strategy for finding the intersection of planes on Geogebra.
From playlist Geogebra
EARTH FROM SPACE: Like You've Never Seen Before
Showing cities all over the world from orbit from North America to India with a dramatic Beethoven soundtrack.
From playlist Space Videos
NASA's newest X-ray telescope will have a lengthy structure that unfolds in space, allowing it to see high-energy objects like feeding black holes.
From playlist NuSTAR
Using GeoGebra's VIEW IN FRONT OF Tool
Screencast takes place in GeoGebra's 3D Graphing Calculator: www.geogebra.org/3d
From playlist GeoGebra: It's REALLY THAT EASY!!! (Short Silent Screencasts)
Color Quantization (almost) done! -- Watch live at https://www.twitch.tv/simuleios
From playlist Space trees and stuff
OpenGL - SSAO (screen space ambient occlusion)
Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your o
From playlist OpenGL
Revel in some of the highest resolution images from the Hubble Space Telescope. Experience anew the detail in these inspiring images, snatched from distant galaxies, exploding stars, brilliant gas clouds, and black holes.
From playlist SpaceRip 4K
Testing out my new green screen. I should make a fun tutorial! #shorts
From playlist 3D Animation
Using the VECTOR POLYGON Tool in GeoGebra
Silent screencast illustrates how to use GeoGebra's VECTOR POLYGON Tool. Screencast done in GeoGebra's Geometry app (www.geogebra.org/geometry).
From playlist GeoGebra: It's REALLY THAT EASY!!! (Short Silent Screencasts)
Live Coding "Sphere Gears" - Part 2
LIVE streamed deconstruction of the "Sphere Gears" mathematical image and animation, PART 2. Support this channel by subscribing and on Patreon: https://www.patreon.com/inigoquilez These are all the checkpoints I used during the stream, which you can use if it becomes difficult to follow
From playlist LIVE tutorials
LIVE streamed deconstruction of the "Greek Temple" mathematical image and animation. Please support this channel by subscribing, and by becoming a Patreon: https://www.patreon.com/inigoquilez. You can also buy a metal print of the drawing here: https://www.redbubble.com/i/metal-print/Greek
From playlist LIVE tutorials
Driving Downtown - Los Angeles Movie Set 4K - USA
Driving Downtown Highlights - Episode 1. Location shooting is the shooting of a film or television production in a real-world setting rather than a sound stage or backlot. The location may be interior or exterior. The filming location may be the same in which the story is set (for example
From playlist Location by Country - United States of America - J Utah
Fixing The Graphics Of FINAL FANTASY XIV
I've spent the past two months hard at work developing ReShade and GShade shaders to improve the graphics of Final Fantasy XIV. In this video I go over my creative and developmental process from start to finish explaining the decisions I made, the major issues I came across and the theory
From playlist Render Repair
Lecture 08: Depth and Transparency (CMU 15-462/662)
Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/
From playlist Computer Graphics (CMU 15-462/662)
AIUK: AI in action (Session 3)
Hosted by Gemma Milne, meet the UK’s leading researchers and experience their demonstrations, from robot fish to gamified AI. Watch their demonstrations live, ask questions, and follow up via chat! In this session you’ll hear from: Dr Kangrui Wang, Research Associate, The Alan Turing Inst
From playlist AIUK 2021
OpenGL - 3D rendering overview
Part of a series covering OpenGL. (revision of an earlier video: some restructuring and narration fixes)
From playlist OpenGL
How Mixed Reality Game Trailers Are Made
Ever wonder how mixed reality videos are made showing users in virtual reality games like Beat Saber? That kind of compositing is done using the free LIV app, camera with HDMI output, video capture card, and green screen. We set up our studio to test some mixed reality and chat with LIV en
From playlist Video Games
Microsoft Hololens - Computerphile
Superb integration, but a limited field of view, Dimitri Darzentas demonstrates the incredible Microsoft Hololens. Google Tango: https://youtu.be/z1gMRZiM9RY EXTRA BITS: https://youtu.be/6ux9wtMA0Gw http://www.facebook.com/computerphile https://twitter.com/computer_phile This video w
From playlist Subtitled Films
Interactive Diagrams of Complex 3D Objects
March 9, 2007 lecture by Maneesh Agrawala for the Stanford University Human Computer Interaction Seminar (CS 547). In this talk, Maneesh presents several interactive systems that make it easy to generate illustrative diagrams of complex 3D objects. CS 547 | Human-Computer Interaction Se
From playlist Course | Human-Computer Interaction Seminar (2006-2007)
Just finishing up the color quantization visualization. It's mostly done now. -- Watch live at https://www.twitch.tv/simuleios
From playlist Space trees and stuff