Global illumination algorithms

Screen space ambient occlusion

Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek. (Wikipedia).

Screen space ambient occlusion
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From playlist SpaceRip 4K

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Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your o

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From playlist NuSTAR

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From playlist What is Space? YouTube Space Lab with Liam and Brad

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From playlist Earth And Its Moon

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From playlist Space Videos

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Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your o

From playlist OpenGL

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From playlist PRESSURE

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Related pages

Screen space directional occlusion | Pixel | Ambient occlusion