Perspective projection | Functions and mappings | Technical drawing
Linear or point-projection perspective (from Latin: perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. The most characteristic features of linear perspective are that objects appear smaller as their distance from the observer increases, and that they are subject to foreshortening, meaning that an object's dimensions along the line of sight appear shorter than its dimensions across the line of sight. All objects will recede to points in the distance, usually along the horizon line, but also above and below the horizon line depending on the view used. Italian Renaissance painters and architects including Masaccio, Paolo Uccello, Piero della Francesca and Luca Pacioli studied linear perspective, wrote treatises on it, and incorporated it into their artworks. (Wikipedia).
SIMPLE FORM PERSPECTIVE: Illustration #1 Simple Form Perspective-1pt
Marc demonstrates perspective everyone can use-simple, easy, intuitive perspective.
From playlist SIMPLE FORM PERSPECTIVE
THE BASICS:: Rudiments of Linear Perspective 1-Pt. #1
Introduction to Linear Perspective, Space creation, depth, illusion of 3-D reality on 2-D surface. The Perspective videos in the Basics Section are meant to be introductory and about process and visualization and are not completely accurate but are aesthetically conclusive. For the most ac
From playlist THE BASICS
THE BASICS: Rudiments of Linear Perspective 1-Pt. #4
Introduction to Linear Perspective, Space creation, depth, illusion of 3-D reality on 2-D surface.
From playlist THE BASICS
THE BASICS: Rudiments of Linear Perspective 1-Pt. #2
Introduction to Linear Perspective, Space creation, depth, illusion of 3-D reality on 2-D surface.
From playlist THE BASICS
THE BASICS: Rudiments of Linear Perspective 1-Pt. #5
Introduction to Linear Perspective, Space creation, depth, illusion of 3-D reality on 2-D surface.
From playlist THE BASICS
SIMPLE FORM PERSPECTIVE: Illustration #4 Simple Form 2-Point
Marc demonstrates 2 point perspective in simple form.
From playlist SIMPLE FORM PERSPECTIVE
Multipoints Perspective
From playlist Andre Pijet: Drawing in Perspective | CosmoLearning.org Art
The Projective Perspective of Perspective Projection
Slim Engine (My software that I use to make this video): https://github.com/HardCoreCodin/SlimEngine 3b1b's Summer of Math Explainers competition (SoME1) landing page: https://www.3blue1brown.com/blog/some1 Music: "Memories" from Bensound.com
From playlist Summer of Math Exposition Youtube Videos
SIMPLE FORM PERSPECTIVE: Illustration #2 Simple Form Perspective-1pt
Marc demonstrates perspective everyone can use-simple, easy, intuitive perspective. Star Wars vehicles are layered on top of illustration #1 in Wacom Cintiq.
From playlist SIMPLE FORM PERSPECTIVE
IMT3673 - Mobile Programming (Graphics) - Part 1
Foundations of Graphics
From playlist Archive - Mobile Development
Jen-Hsun Huang - Stanford student and Entrepreneur, co-founder and CEO of NVIDIA
Every successful thing needs to be torn down and rebuilt. In more of an intimate conversation than a lecture, Huang relates his experience as an engineer, entrepreneur, and innovator. Find out how he meets the ever-constant challenge of re-invention as co-founder and CEO of NVIDIA. Explor
From playlist Stanford Student Spotlights
Inverse Functions Intro Part 3
In this video, we look at algebraic and graphical interpretations of an inverse, including the shoes and socks algorithm.
From playlist Functions
Computer Vision in the Study of Art
(January 13, 2012) David Stork describes how we can use computers and computer generated imagery to gain a better understanding of paintings and other forms of art. Stanford University: http://www.stanford.edu/ Stanford School of Engineering: http://engineering.stanford.edu/ Stanford CS
From playlist Lecture Collection | Human-Computer Interaction Seminar (2011-2012)
Lecture 01: Course Overview (CMU 15-462/662)
Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/
From playlist Computer Graphics (CMU 15-462/662)
Stanford Seminar - Mind in Motion: How Action Shapes Thought
Barbara Tversky Columbia University January 10, 2020 All creatures must move and act in space to survive. Spatial thinking is the foundation of thought, not the entire edifice, but the foundation. The same brain structures that represent places and spatial relations also represent people,
From playlist Stanford Seminars
The Voice of Drawing: History, Meaning, and Resistance, Part 1
The profession of architecture differentiated itself from the practice of building during the Italian Renaissance. This panel assembles historians, an artist, and an architect to reflect on this emergence, the development of drawing practice, the impact of digital technologies, and the va
From playlist 'Is Drawing Dead?' YSoA Symposium
SIMPLE FORM PERSPECTIVE: Illustration #6 PART ONE Three Point Simple Form
Marc demonstrates the basics of three point perspective (bird's eye view), finding your eye level off of the Horizon Line (@ 50 degrees steep), and the procedure.
From playlist SIMPLE FORM PERSPECTIVE