Interactive geometry software | Geometry education

List of interactive geometry software

Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines, circles or other points. After some construction is done, one can move the points one started with and see how the construction changes. (Wikipedia).

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Complements and Supplements: Quick Conceptual Illustrator

Links: https://www.geogebra.org/m/G9De98Xv & https://www.geogebra.org/m/hXYrYnCD

From playlist Geometry: Dynamic Interactives!

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Exploring Points, Lines, & Planes

Exploring points, lines, & planes: Pre-made versions and build your own! What do you notice? What do you wonder? 🤔 http://ow.ly/fzhL50KxmIP & https://geogebra.org/m/qdbnkrnj. #GeoGebra #MTBoS #ITeachMath #geometry #geomchat

From playlist Geometry: Dynamic Interactives!

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Similar Figures Definition: Dynamic Illustration

Link: https://www.geogebra.org/m/EeXdSpJB

From playlist Geometry: Dynamic Interactives!

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Adding Vectors Geometrically: Dynamic Illustration

Link: https://www.geogebra.org/m/tsBer5An

From playlist Trigonometry: Dynamic Interactives!

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Secants: Proof Hint

Link: https://www.geogebra.org/m/ATnqfej6

From playlist Geometry: Dynamic Interactives!

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Stanford Seminar - Interactive Design Tools for the Maker Movement

Bjoern Hartmann University of California, Berkeley This seminar series features dynamic professionals sharing their industry experience and cutting edge research within the human-computer interaction (HCI) field. Each week, a unique collection of technologists, artists, designers, and act

From playlist Stanford Seminars

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Similar Figures: Effects on Areas

Link: https://www.geogebra.org/m/k6a9hf4h

From playlist Geometry: Dynamic Interactives!

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Virtual Reality for Architectural Review

Presented by Jeff Rogers. Virtual Reality has advanced by leaps and bounds over the past few years, bringing it into the hands of more users and producers who are putting the growing medium to use. The UITS Advanced Visualization Lab presented this series on how the medium of virtual reali

From playlist Impact of Virtual Reality Seminar Series

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Henry Adams (6/2/20): From persistent homology to machine learning

Title: From persistent homology to machine learning Abstract: I will give an overview of a variety of ways to turn persistent homology output into input for machine learning tasks, including a discussion of the stability and interpretability properties of these methods. Persistent homolog

From playlist SIAM Topological Image Analysis 2020

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Complete Virtual Reality Course For Beginners In VR development | Session 03 | #C | #programming

Don’t forget to subscribe! This is a Complete Virtual Reality Course for Beginners In VR development. In this course, we are using C# and the Unity game engine. This course has already been taught to professional software developers new to VR development. This video series provides a mec

From playlist Virtual Reality Course For Beginners

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9-Point-Circle Craziness!

Link: https://www.geogebra.org/m/P4tagekj

From playlist Geometry: Dynamic Interactives!

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Wolfram Technology Conference 2019: Stephen Wolfram's Keynote Address

Stephen Wolfram's opening keynote for the Wolfram Technology Conference. In this keynote, Stephen discusses new features implemented in Version 12, new upcoming features for the next iteration of the Wolfram Language, pre-release versions of Mathematica, live demonstrations of new features

From playlist Wolfram Technology Conference 2019

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​Adrian Baddeley: ​The Poisson-saddlepoint approximation

Gibbs spatial point processes are important models in theoretical physics and in spatial statistics. After a brief survey of Gibbs point processes, we will present a method for approximating their most important characteristic, the intensity of the process. The method has some affinity wit

From playlist Probability and Statistics

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Guo-Wei Wei (8/28/21): How Math and AI are revolutionizing biosciences

Mathematics underpins fundamental theories in physics such as quantum mechanics, general relativity, and quantum field theory. Nonetheless, its success in modern biology, namely cellular biology, molecular biology, biochemistry, and genetics, has been quite limited. Artificial intelligence

From playlist Beyond TDA - Persistent functions and its applications in data sciences, 2021

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Holiday Mathematics Fun!

Link: https://www.geogebra.org/m/hWD7GPGB

From playlist 3D: Dynamic Interactives!

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Interface Technologies That Have Not Yet Left the Lab

(February 3, 2012) Johnny Lee talks about many of the most advanced technologies being developed today and discusses the pathway most technologies go through to be placed on the market. Lee describes how a combination of technological advances, consumer needs, and aesthetics lead to a succ

From playlist Lecture Collection | Human-Computer Interaction Seminar (2011-2012)

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