Actor model (computer science) | Process calculi
In computer science, the Actor model and process calculi are two closely related approaches to the modelling of concurrent digital computation. See Actor model and process calculi history. There are many similarities between the two approaches, but also several differences (some philosophical, some technical): * There is only one Actor model (although it has numerous formal systems for design, analysis, verification, modeling, etc.); there are numerous process calculi, developed for reasoning about a variety of different kinds of concurrent systems at various levels of detail (including calculi that incorporate time, stochastic transitions, or constructs specific to application areas such as security analysis). * The Actor model was inspired by the laws of physics and depends on them for its fundamental axioms, i.e. physical laws (see Actor model theory); the process calculi were originally inspired by algebra. * Processes in the process calculi are anonymous, and communicate by sending messages either through named channels (synchronous or asynchronous), or via ambients (which can also be used to model channel-like communications). In contrast, actors in the Actor model possess an identity, and communicate by sending messages to the mailing addresses of other actors (this style of communication can also be used to model channel-like communications—see below). The publications on the Actor model and on process calculi have a fair number of cross-references, acknowledgments, and reciprocal citations (see Actor model and process calculi history). (Wikipedia).
ANATOMY FOR ARTISTS: Upper Leg Demonstrations
Upper Leg Demonstrations with redacted figure models.
From playlist ANATOMY FOR ARTISTS
Human or Machine? The Incredibly Life-Like Android Robots From Japan
A new exhibition entitled "Android: What is Human?" launching tomorrow at the National Museum of Emerging Science and Innovation (Miraikan) in Tokyo will showcase some of the most realistic humanoid robots that have ever been seen.
From playlist Robots, AI, and human-machine interfaces
MWRC 2011 - Modeling concurrency in Ruby and beyond
By, Ilya Grigorik The world of concurrent computation is a complicated one. We have to think about the hardware, the runtime, and even choose between half a dozen different models and primitives: fork/wait, threads, shared memory, message passing, semaphores, and transactions just to name
From playlist MWRC 2011
Lecture 2: The Curry-Howard correspondence
This talk gives an elementary introduction to some central ideas in the theory of computation, including lambda calculus and its relation to category theory. The aim was to get to the statement of the Curry-Howard correspondence, but we ran out of time; at some point there will be another
From playlist Topos theory seminar
Branimir Cacic, Classical gauge theory on quantum principalbundles
Noncommutative Geometry Seminar (Europe), 20 October 2021
From playlist Global Noncommutative Geometry Seminar (Europe)
(ML 13.6) Graphical model for Bayesian linear regression
As an example, we write down the graphical model for Bayesian linear regression. We introduce the "plate notation", and the convention of shading random variables which are being conditioned on.
From playlist Machine Learning
How to Program the Many Cores For Inconsistency Robustness
(January 12, 2011) Carl Hewitt gives a presentation addressing the current state of Moore's Law and looks at how Alan Turing's Model of Computation relates to this. He shows how this law can be applied to small system as well as very small systems. Stanford University: http://www.stanfor
From playlist Engineering
generative model vs discriminative model
understanding difference between generative model and discriminative model with simple example. all machine learning youtube videos from me, https://www.youtube.com/playlist?list=PLVNY1HnUlO26x597OgAN8TCgGTiE-38D6
From playlist Machine Learning
Erik van Erp: Pseudodifferential Calculi and Groupoids
In recent work Debord and Skandalis realized pseudodifferential operators (on an arbitrary Lie groupoid G) as integrals of certain smooth kernels on the adiabatic groupoid of G. We propose an alternative definition of pseudodifferential calculi (including nonstandard calculi like the Heise
From playlist HIM Lectures: Trimester Program "Non-commutative Geometry and its Applications"
Lecture 3: Monads and programs
In this talk Will Troiani gives an introduction to category theory and monads, and following Moggi explains how monads appear in the context of functional programming. The lecture notes are available here: http://therisingsea.org/notes/ch2018-lecture3.pdf. For the general seminar webpage
From playlist Topos theory seminar
Eugenio Orlandelli: Proof theory for quantified monotone modal logics
The lecture was held within the framework of the Hausdorff Trimester Program: Types, Sets and Constructions. Abstract: This paper provides the first proof-theoretic study of quantified non-normal modal logics. It introduces labelled sequent calculi for the first order extension, both wit
From playlist Workshop: "Proofs and Computation"
How To Create 3D Stylized Character Model In Blender | Session 03 | #gamedev
Don’t forget to subscribe! In this project series, you will learn to create 3D stylized character model in Blender. This project is about modeling/ sculpting a base mesh character that you can use in your own games. You will be learning all of the skills to be able to output high-quality
From playlist Create 3D Stylized Character Model In Blender
Get a Free Trial: https://goo.gl/C2Y9A5 Get Pricing Info: https://goo.gl/kDvGHt Ready to Buy: https://goo.gl/vsIeA5 Define rigid bodies and assemble them to model a piston. Reuse piston components to model a four-cylinder engine. For more videos, visit https://bit.ly/3KjPuja
From playlist Physical Modeling
How To Create 3D Stylized Character Model In Blender | Session 01 | #gamedev
Don’t forget to subscribe! In this project series, you will learn to create 3D stylized character model in Blender. This project is about modeling/ sculpting a base mesh character that you can use in your own games. You will be learning all of the skills to be able to output high-quality
From playlist Create 3D Stylized Character Model In Blender
A Structured Orchestration Language
October 26, 2006 lecture by Jayadev "Jay" Misra for the Stanford University Computer Systems Colloquium (EE 380). A programming language called Orc (for orchestration) that supports a structured way of orchestrating distributed services is proposed. EE 380 | Computer Systems Colloqu
From playlist Course | Computer Systems Laboratory Colloquium (2006-2007)
How To Create 3D Stylized Character Model In Blender | Session 04 | #gamedev
Don’t forget to subscribe! In this project series, you will learn to create 3D stylized character model in Blender. This project is about modeling/ sculpting a base mesh character that you can use in your own games. You will be learning all of the skills to be able to output high-quality
From playlist Create 3D Stylized Character Model In Blender
Scientists of the Max Planck Institute for Informatics in Saarbrücken present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D human shape and pose. Once the model has be
From playlist Most popular videos
The Next Big Thing In Software Architecture
What could help us to build even better, even more complex systems? What comes next? What’s on the horizon that may be the next big step? Software development is always changing. The public cloud is only 15 years old but has changed how a lot of software is developed and our assumptions of
From playlist Software Engineering
LambdaConf 2015 - Building Concurrent, Fault Tolerant, Scalable Applications in F# using Akka Net
By, Riccardo Terrell Writing correct concurrent, fault-tolerant, scalable applications is no simple task. The struggle is generally the result of using the wrong tools or wrong level of abstraction. The Actor based concurrency model aims to simplify this process. The actor model is a mathe
From playlist LambdaConf 2015
How To Create 3D Stylized Character Model In Blender | Session 05 | #gamedev
Don’t forget to subscribe! In this project series, you will learn to create 3D stylized character model in Blender. This project is about modeling/ sculpting a base mesh character that you can use in your own games. You will be learning all of the skills to be able to output high-quality
From playlist Create 3D Stylized Character Model In Blender