Useful Links
1. Getting Started with Rust
2. Rust Fundamentals
3. Understanding Ownership
4. Structuring Data with Structs
5. Enums and Pattern Matching
6. Managing Growing Projects
7. Common Collections
8. Error Handling
9. Generic Types, Traits, and Lifetimes
10. Writing Automated Tests
11. Functional Programming Features
12. Smart Pointers
13. Fearless Concurrency
14. Advanced Features
15. Foreign Function Interface
16. Rust Patterns and Best Practices
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Rust Programming

1. Getting Started with Rust
2. Rust Fundamentals
3. Understanding Ownership
4. Structuring Data with Structs
5. Enums and Pattern Matching
6. Managing Growing Projects
7. Common Collections
8. Error Handling
9. Generic Types, Traits, and Lifetimes
10. Writing Automated Tests
11. Functional Programming Features
12. Smart Pointers
13. Fearless Concurrency
14. Advanced Features
15. Foreign Function Interface
16. Rust Patterns and Best Practices
  1. Structuring Data with Structs
    1. Struct Definition and Types
      1. Classic Structs
        1. Named Fields
          1. Field Types
            1. Struct Naming Conventions
            2. Tuple Structs
              1. Unnamed Fields
                1. Accessing Tuple Struct Fields
                  1. Newtype Pattern
                  2. Unit-Like Structs
                    1. Zero-Sized Types
                      1. Marker Types
                    2. Creating and Using Struct Instances
                      1. Struct Instantiation
                        1. Field Init Shorthand
                          1. Struct Update Syntax
                            1. Destructuring Structs
                              1. Pattern Matching with Structs
                              2. Struct Ownership and Borrowing
                                1. Ownership of Struct Fields
                                  1. Borrowing Individual Fields
                                    1. Partial Moves
                                      1. Lifetime Annotations in Structs
                                      2. Methods and Associated Functions
                                        1. Implementation Blocks
                                          1. Method Definition
                                            1. &self Parameter
                                              1. &mut self Parameter
                                                1. self Parameter
                                                2. Method Call Syntax
                                                  1. Method Chaining
                                                    1. Associated Functions
                                                      1. Constructor Patterns
                                                        1. Static Methods
                                                        2. Multiple Implementation Blocks

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                                                      5. Enums and Pattern Matching

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