Useful Links
1. Introduction to Reactive Programming
2. Core Building Blocks
3. Operators: The Language of Streams
4. Advanced Concepts
5. Reactive Systems and Architectures
6. Practical Application and Ecosystem
7. Performance and Optimization
  1. Computer Science
  2. Programming

Reactive Programming

1. Introduction to Reactive Programming
2. Core Building Blocks
3. Operators: The Language of Streams
4. Advanced Concepts
5. Reactive Systems and Architectures
6. Practical Application and Ecosystem
7. Performance and Optimization
  1. Reactive Systems and Architectures
    1. The Reactive Manifesto
      1. Responsive
        1. Timely Responses
        2. Resilient
          1. Fault Tolerance
          2. Elastic
            1. Scalability
            2. Message Driven
              1. Asynchronous Communication
            3. Common Architectural Patterns
              1. Model-View-ViewModel (MVVM)
                1. Separation of Concerns
                  1. Data Binding with Streams
                  2. Model-View-Intent (MVI)
                    1. Unidirectional Data Flow
                      1. Intent Streams
                      2. Flux/Redux Pattern
                        1. Action Streams
                          1. State Reducers
                            1. Store Management
                            2. Event Sourcing
                              1. Event Streams as Source of Truth
                                1. State Reconstruction
                              2. State Management with Streams
                                1. Representing State as a Stream
                                  1. State Observables
                                  2. Deriving State from Events
                                    1. Event Streams
                                      1. State Transformation
                                      2. Reducers and the scan Operator
                                        1. Accumulating State
                                          1. Immutability
                                          2. Time Travel Debugging
                                            1. State History
                                              1. Replay Capabilities

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                                          6. Practical Application and Ecosystem

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