Useful Links
1. Introduction to Reactive Programming
2. Core Building Blocks
3. Operators: The Language of Streams
4. Advanced Concepts
5. Reactive Systems and Architectures
6. Practical Application and Ecosystem
7. Performance and Optimization
  1. Computer Science
  2. Programming

Reactive Programming

1. Introduction to Reactive Programming
2. Core Building Blocks
3. Operators: The Language of Streams
4. Advanced Concepts
5. Reactive Systems and Architectures
6. Practical Application and Ecosystem
7. Performance and Optimization
  1. Core Building Blocks
    1. The Observable (Stream)
      1. Definition and Purpose
        1. The Stream as a Timeline of Events
          1. Discrete Events
            1. Continuous Events
            2. Types of Events
              1. Next (Data Emission)
                1. Error (Termination)
                  1. Complete (Termination)
                  2. Observable Lifecycle
                    1. Creation
                      1. Factory Methods
                        1. Custom Observables
                        2. Subscription
                          1. Subscribing to Observables
                            1. Multiple Subscribers
                            2. Execution
                              1. Lazy Evaluation
                                1. Side Effects
                                2. Disposal (Unsubscription)
                                  1. Resource Cleanup
                                    1. Preventing Memory Leaks
                                3. The Observer (Subscriber)
                                  1. Role and Structure
                                    1. Handling onNext
                                      1. Processing Emitted Values
                                      2. Handling onError
                                        1. Error Propagation
                                          1. Error Recovery
                                          2. Handling onComplete
                                            1. Finalization Logic
                                          3. The Subscription
                                            1. Representing the Connection
                                              1. Managing Resources
                                                1. Automatic Unsubscription
                                                  1. Manual Unsubscription
                                                  2. The unsubscribe Method
                                                    1. Usage Patterns
                                                      1. Best Practices
                                                    2. Schedulers
                                                      1. Managing Concurrency and Threading
                                                        1. Purpose of Schedulers
                                                          1. Controlling Execution Context
                                                            1. Decoupling Producer and Consumer
                                                            2. Common Scheduler Types
                                                              1. Immediate/Trampoline
                                                                1. Synchronous Execution
                                                                2. IO-bound
                                                                  1. Asynchronous IO Operations
                                                                  2. Computation-bound
                                                                    1. CPU-intensive Tasks
                                                                    2. Main/UI Thread
                                                                      1. UI Updates
                                                                        1. Thread Safety

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