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Mathematics
Mathematics for Game Development
1. Foundational Mathematical Concepts
2. Linear Algebra: Vectors
3. Linear Algebra: Matrices
4. Geometric Transformations
5. Advanced Rotation: Quaternions
6. Trigonometry in Games
7. Calculus for Motion and Physics
8. Physics Simulation
9. Probability and Randomness
10. Curves and Splines
11. Specialized Topics
Calculus for Motion and Physics
Calculus Foundations
Functions
Function Notation
Domain and Range
Function Types
Graph Interpretation
Limits
Limit Definition
Limit Properties
One-Sided Limits
Limits at Infinity
Continuity
Continuous Functions
Discontinuous Functions
Types of Discontinuities
Differentiation
Derivative Concept
Rate of Change
Slope Interpretation
Instantaneous vs Average Rate
Derivative Rules
Power Rule
Product Rule
Quotient Rule
Chain Rule
Derivatives of Common Functions
Polynomial Functions
Trigonometric Functions
Exponential Functions
Logarithmic Functions
Motion Applications
Position Functions
Velocity from Position
Acceleration from Velocity
Higher-Order Derivatives
Integration
Integral Concept
Area Under Curves
Accumulation
Antiderivatives
Integration Techniques
Basic Integration Rules
Substitution Method
Integration by Parts
Definite vs Indefinite Integrals
Fundamental Theorem of Calculus
Evaluation Methods
Motion Applications
Position from Velocity
Velocity from Acceleration
Displacement Calculations
Numerical Integration
Euler Method
Algorithm
Error Analysis
Stability Issues
Improved Euler Method
Runge-Kutta Methods
Verlet Integration
Position Verlet
Velocity Verlet
Advantages for Physics
Integration Method Comparison
Accuracy
Stability
Computational Cost
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