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Computer Science
Game Development
Godot Game Engine
1. Introduction to Godot Engine
2. Getting Started with Godot
3. Core Concepts
4. GDScript Programming
5. 2D Game Development
6. 3D Game Development
7. Advanced Topics
8. Project Management and Deployment
Advanced Topics
Shader Programming
Godot Shading Language
Shader Syntax
Shader Types
Built-in Variables
Vertex Shaders
Vertex Processing
Vertex Attributes
Vertex Transformations
Fragment Shaders
Pixel Processing
Color Calculation
Texture Sampling
Shader Uniforms
Parameter Passing
Uniform Types
Uniform Updates
2D Shaders
CanvasItem Shaders
Sprite Effects
UI Shaders
3D Shaders
Surface Shaders
Lighting Models
Material Shaders
Visual Shader Editor
Node-Based Shading
Visual Shader Nodes
Shader Graph Creation
Networking and Multiplayer
Multiplayer Architecture
Client-Server Model
Peer-to-Peer Model
Hybrid Approaches
High-Level Multiplayer API
MultiplayerSpawner
MultiplayerSynchronizer
Scene Replication
Remote Procedure Calls
RPC Declaration
RPC Modes
RPC Reliability
Network Synchronization
State Synchronization
Delta Compression
Lag Compensation
Network Security
Input Validation
Anti-Cheat Measures
Secure Communication
Performance Optimization
Profiling Tools
Built-in Profiler
Performance Monitoring
Bottleneck Identification
Rendering Optimization
Draw Call Reduction
Texture Optimization
Mesh Optimization
Culling Techniques
Physics Optimization
Collision Optimization
Physics Step Tuning
Spatial Partitioning
Script Optimization
Algorithm Efficiency
Memory Management
GC Pressure Reduction
Asset Optimization
Texture Compression
Audio Compression
Model Optimization
Engine Extension
C# Integration
.NET Setup
C# Scripting
Interop with GDScript
Performance Considerations
GDExtension
Native Code Integration
C++ Binding
Library Creation
Performance Benefits
Plugin Development
Editor Plugins
Tool Scripts
Custom Dock Creation
Plugin Distribution
File System and Data
File I/O Operations
File Access API
Reading Files
Writing Files
File System Navigation
Data Serialization
JSON Handling
Binary Serialization
Custom Serialization
Save System Implementation
Game State Saving
Settings Management
Progress Tracking
Resource Streaming
Dynamic Loading
Resource Preloading
Memory Management
Audio System
Audio Playback
AudioStreamPlayer Nodes
Audio Format Support
Playback Control
Spatial Audio
2D Positional Audio
3D Positional Audio
Audio Attenuation
Audio Processing
Audio Bus System
Audio Effects
Dynamic Range Control
Procedural Audio
Runtime Audio Generation
Audio Synthesis
Interactive Audio
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8. Project Management and Deployment