Godot Game Engine

  1. Advanced Topics
    1. Shader Programming
      1. Godot Shading Language
        1. Shader Syntax
          1. Shader Types
            1. Built-in Variables
            2. Vertex Shaders
              1. Vertex Processing
                1. Vertex Attributes
                  1. Vertex Transformations
                  2. Fragment Shaders
                    1. Pixel Processing
                      1. Color Calculation
                        1. Texture Sampling
                        2. Shader Uniforms
                          1. Parameter Passing
                            1. Uniform Types
                              1. Uniform Updates
                              2. 2D Shaders
                                1. CanvasItem Shaders
                                  1. Sprite Effects
                                    1. UI Shaders
                                    2. 3D Shaders
                                      1. Surface Shaders
                                        1. Lighting Models
                                          1. Material Shaders
                                          2. Visual Shader Editor
                                            1. Node-Based Shading
                                              1. Visual Shader Nodes
                                                1. Shader Graph Creation
                                              2. Networking and Multiplayer
                                                1. Multiplayer Architecture
                                                  1. Client-Server Model
                                                    1. Peer-to-Peer Model
                                                      1. Hybrid Approaches
                                                      2. High-Level Multiplayer API
                                                        1. MultiplayerSpawner
                                                          1. MultiplayerSynchronizer
                                                            1. Scene Replication
                                                            2. Remote Procedure Calls
                                                              1. RPC Declaration
                                                                1. RPC Modes
                                                                  1. RPC Reliability
                                                                  2. Network Synchronization
                                                                    1. State Synchronization
                                                                      1. Delta Compression
                                                                        1. Lag Compensation
                                                                        2. Network Security
                                                                          1. Input Validation
                                                                            1. Anti-Cheat Measures
                                                                              1. Secure Communication
                                                                            2. Performance Optimization
                                                                              1. Profiling Tools
                                                                                1. Built-in Profiler
                                                                                  1. Performance Monitoring
                                                                                    1. Bottleneck Identification
                                                                                    2. Rendering Optimization
                                                                                      1. Draw Call Reduction
                                                                                        1. Texture Optimization
                                                                                          1. Mesh Optimization
                                                                                            1. Culling Techniques
                                                                                            2. Physics Optimization
                                                                                              1. Collision Optimization
                                                                                                1. Physics Step Tuning
                                                                                                  1. Spatial Partitioning
                                                                                                  2. Script Optimization
                                                                                                    1. Algorithm Efficiency
                                                                                                      1. Memory Management
                                                                                                        1. GC Pressure Reduction
                                                                                                        2. Asset Optimization
                                                                                                          1. Texture Compression
                                                                                                            1. Audio Compression
                                                                                                              1. Model Optimization
                                                                                                            2. Engine Extension
                                                                                                              1. C# Integration
                                                                                                                1. .NET Setup
                                                                                                                  1. C# Scripting
                                                                                                                    1. Interop with GDScript
                                                                                                                      1. Performance Considerations
                                                                                                                      2. GDExtension
                                                                                                                        1. Native Code Integration
                                                                                                                          1. C++ Binding
                                                                                                                            1. Library Creation
                                                                                                                              1. Performance Benefits
                                                                                                                              2. Plugin Development
                                                                                                                                1. Editor Plugins
                                                                                                                                  1. Tool Scripts
                                                                                                                                    1. Custom Dock Creation
                                                                                                                                      1. Plugin Distribution
                                                                                                                                    2. File System and Data
                                                                                                                                      1. File I/O Operations
                                                                                                                                        1. File Access API
                                                                                                                                          1. Reading Files
                                                                                                                                            1. Writing Files
                                                                                                                                              1. File System Navigation
                                                                                                                                              2. Data Serialization
                                                                                                                                                1. JSON Handling
                                                                                                                                                  1. Binary Serialization
                                                                                                                                                    1. Custom Serialization
                                                                                                                                                    2. Save System Implementation
                                                                                                                                                      1. Game State Saving
                                                                                                                                                        1. Settings Management
                                                                                                                                                          1. Progress Tracking
                                                                                                                                                          2. Resource Streaming
                                                                                                                                                            1. Dynamic Loading
                                                                                                                                                              1. Resource Preloading
                                                                                                                                                                1. Memory Management
                                                                                                                                                              2. Audio System
                                                                                                                                                                1. Audio Playback
                                                                                                                                                                  1. AudioStreamPlayer Nodes
                                                                                                                                                                    1. Audio Format Support
                                                                                                                                                                      1. Playback Control
                                                                                                                                                                      2. Spatial Audio
                                                                                                                                                                        1. 2D Positional Audio
                                                                                                                                                                          1. 3D Positional Audio
                                                                                                                                                                            1. Audio Attenuation
                                                                                                                                                                            2. Audio Processing
                                                                                                                                                                              1. Audio Bus System
                                                                                                                                                                                1. Audio Effects
                                                                                                                                                                                  1. Dynamic Range Control
                                                                                                                                                                                  2. Procedural Audio
                                                                                                                                                                                    1. Runtime Audio Generation
                                                                                                                                                                                      1. Audio Synthesis
                                                                                                                                                                                        1. Interactive Audio