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Computer Science
Game Development
Godot Game Engine
1. Introduction to Godot Engine
2. Getting Started with Godot
3. Core Concepts
4. GDScript Programming
5. 2D Game Development
6. 3D Game Development
7. Advanced Topics
8. Project Management and Deployment
Core Concepts
Scene System
Scenes as Node Trees
Hierarchical Organization
Scene Composition
Tree Structure Benefits
Scene Instancing
Reusing Scenes as Nodes
PackedScene Resource
Instance Management
Scene Inheritance
Extending Base Scenes
Property Overrides
Inherited Scene Modifications
Node System
Node Fundamentals
Node as Base Class
Node Hierarchy
Parent-Child Relationships
Node Access and Navigation
Node Paths
Absolute vs Relative Paths
Node References
Common Node Types
Node (Base)
Node2D
Node3D
Control
CanvasItem
Timer
AudioStreamPlayer
Node Lifecycle
Node Creation
Node Initialization
Node Destruction
Tree Entry and Exit
Resource System
Resource Fundamentals
Resource Definition
Resource vs Node Distinction
Resource Sharing
Resource Types
Textures
Materials
Scripts
Audio Streams
Fonts
PackedScenes
Custom Resources
Resource Management
Loading Resources
Saving Resources
Resource Files
Runtime Resource Handling
Signal System
Signal Fundamentals
Signal Definition
Observer Pattern Implementation
Event-Driven Programming
Signal Connections
Editor-Based Connections
Code-Based Connections
Connection Management
Custom Signals
Signal Declaration
Signal Emission
Signal Parameters
Signal Best Practices
Decoupling Architecture
Signal Naming Conventions
Connection Cleanup
Group System
Group Fundamentals
Group Definition
Node Grouping
Group Management
Adding Nodes to Groups
Removing Nodes from Groups
Group Membership
Group Operations
Broadcasting to Groups
Group-Based Logic
Bulk Operations
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4. GDScript Programming