Embedded Systems Programming

  1. Embedded Programming Languages and Concepts
    1. C Programming for Embedded Systems
      1. Data Types and Memory Considerations
        1. Standard Integer Types
          1. Fixed-Width Integer Types
            1. Floating-Point Types
              1. Character Types
                1. Boolean Types
                  1. Type Qualifiers
                    1. const Qualifier
                      1. volatile Qualifier
                        1. restrict Qualifier
                      2. Pointers and Memory Management
                        1. Pointer Fundamentals
                          1. Pointer Arithmetic
                            1. Pointers to Structures
                              1. Pointers to Functions
                                1. Dynamic Memory Allocation
                                  1. Memory Leaks and Management
                                  2. Bitwise Operations
                                    1. Bitwise AND
                                      1. Bitwise OR
                                        1. Bitwise XOR
                                          1. Bitwise NOT
                                            1. Left Shift Operations
                                              1. Right Shift Operations
                                                1. Bit Manipulation Techniques
                                                  1. Setting Bits
                                                    1. Clearing Bits
                                                      1. Toggling Bits
                                                        1. Testing Bits
                                                        2. Bit Masking
                                                          1. Creating Bit Masks
                                                            1. Applying Bit Masks
                                                          2. Structures and Unions
                                                            1. Structure Definition
                                                              1. Structure Initialization
                                                                1. Nested Structures
                                                                  1. Bit Fields
                                                                    1. Unions for Memory Optimization
                                                                      1. Packed Structures
                                                                      2. Hardware Register Access
                                                                        1. Register Mapping
                                                                          1. Volatile Keyword Usage
                                                                            1. Structure-Based Register Access
                                                                              1. Bit Field Definitions
                                                                              2. Function Pointers and Callbacks
                                                                                1. Function Pointer Declaration
                                                                                  1. Callback Implementation
                                                                                    1. Interrupt Vector Tables
                                                                                      1. State Machines with Function Pointers
                                                                                      2. Preprocessor Directives
                                                                                        1. Macro Definitions
                                                                                          1. File Inclusion
                                                                                            1. Conditional Compilation
                                                                                              1. Pragma Directives
                                                                                                1. Predefined Macros
                                                                                              2. C++ Programming for Embedded Systems
                                                                                                1. Object-Oriented Programming Concepts
                                                                                                  1. Classes and Objects
                                                                                                    1. Encapsulation
                                                                                                      1. Inheritance
                                                                                                        1. Polymorphism
                                                                                                          1. Virtual Functions
                                                                                                          2. Memory Management in C++
                                                                                                            1. Constructors and Destructors
                                                                                                              1. Resource Acquisition Is Initialization (RAII)
                                                                                                                1. Smart Pointers
                                                                                                                  1. Memory Pool Allocation
                                                                                                                  2. Templates and Generic Programming
                                                                                                                    1. Function Templates
                                                                                                                      1. Class Templates
                                                                                                                        1. Template Specialization
                                                                                                                          1. Template Metaprogramming
                                                                                                                          2. Standard Template Library (STL) Considerations
                                                                                                                            1. STL Limitations in Embedded Systems
                                                                                                                              1. Embedded-Friendly Alternatives
                                                                                                                                1. Custom Container Classes
                                                                                                                                2. Exception Handling
                                                                                                                                  1. Exception Mechanisms
                                                                                                                                    1. Embedded System Considerations
                                                                                                                                      1. Alternatives to Exceptions
                                                                                                                                      2. Performance Optimization
                                                                                                                                        1. Code Size Optimization
                                                                                                                                          1. Runtime Performance
                                                                                                                                            1. Compiler Optimizations
                                                                                                                                          2. Assembly Language Programming
                                                                                                                                            1. Assembly Language Fundamentals
                                                                                                                                              1. Assembly Syntax
                                                                                                                                                1. Instruction Types
                                                                                                                                                  1. Addressing Modes
                                                                                                                                                    1. Register Usage
                                                                                                                                                    2. Inline Assembly
                                                                                                                                                      1. Inline Assembly Syntax
                                                                                                                                                        1. Constraints and Modifiers
                                                                                                                                                          1. Volatile Assembly
                                                                                                                                                          2. Mixed C and Assembly Programming
                                                                                                                                                            1. Calling Conventions
                                                                                                                                                              1. Parameter Passing
                                                                                                                                                                1. Return Values
                                                                                                                                                                  1. Register Preservation
                                                                                                                                                                  2. Performance-Critical Code
                                                                                                                                                                    1. Optimization Techniques
                                                                                                                                                                      1. Timing-Critical Sections
                                                                                                                                                                        1. Hardware-Specific Instructions