Augmented Reality

Augmented Reality (AR), a key component of Extended Reality (XR), is an interactive technology that overlays computer-generated information, such as 3D models, text, or animations, onto a user's view of the real world. Unlike Virtual Reality, which creates a completely artificial environment, AR enhances reality by using the cameras and displays on devices like smartphones or smart glasses to project digital content onto the physical surroundings in real-time. This fusion of the digital and physical worlds is a significant application of computer science, relying on principles like computer vision to understand the environment and computer graphics to render the virtual objects convincingly within it.

  1. Introduction to Augmented Reality
    1. Defining Augmented Reality
      1. Core Definition and Concept
        1. Key Elements of AR Systems
          1. Essential Requirements for AR
          2. Core Characteristics of AR
            1. Real-World Integration
              1. Physical Environment Preservation
                1. Digital Content Overlay
                  1. Spatial Registration
                  2. Real-Time Interaction
                    1. Live Processing Requirements
                      1. User Input Response
                        1. Dynamic Content Updates
                          1. Latency Considerations
                          2. Three-Dimensional Registration
                            1. Spatial Alignment Principles
                              1. Coordinate System Mapping
                                1. Perspective Consistency
                                  1. Scale Matching
                                2. The Reality-Virtuality Continuum
                                  1. Milgram's Continuum Model
                                    1. Pure Reality
                                      1. Augmented Reality Position
                                        1. Augmented Virtuality
                                          1. Pure Virtual Reality
                                            1. Mixed Reality Spectrum
                                              1. Extended Reality as Umbrella Term
                                              2. Historical Development of AR
                                                1. Early Concepts and Prototypes
                                                  1. Ivan Sutherland's Head-Mounted Display
                                                    1. Early Head-Up Display Systems
                                                      1. Military Applications Origins
                                                      2. Academic Milestones
                                                        1. University Research Programs
                                                          1. Key Publications and Papers
                                                            1. Foundational Algorithms
                                                            2. Commercial Evolution
                                                              1. First Commercial Products
                                                                1. Gaming Industry Adoption
                                                                  1. Mobile Platform Integration
                                                                  2. Modern AR Era
                                                                    1. Smartphone Revolution Impact
                                                                      1. Social Media Integration
                                                                        1. Enterprise Adoption