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- Procedural generation

- Probability
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- Applied probability
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- Applications of randomness
- >
- Procedural generation

- Probability
- >
- Randomness
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- Applications of randomness
- >
- Procedural generation

Procedural texture

In computer graphics, a procedural texture is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cos

Map seed

In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). This means that while the seed

Diamond-square algorithm

The diamond-square algorithm is a method for generating heightmaps for computer graphics. It is a slightly better algorithm than the three-dimensional implementation of the midpoint displacement algor

Procedural generation

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-

Procedural modeling

Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules. L-Systems, fractals, and generative modeling are procedural

Algorithmic composition

Algorithmic composition is the technique of using algorithms to create music. Algorithms (or, at the very least, formal sets of rules) have been used to compose music for centuries; the procedures use

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