In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position (i.e. coordinates) explicitly encoded with their values. Instead, rendering systems infer the position of a voxel based upon its position relative to other voxels (i.e., its position in the data structure that makes up a single volumetric image). In contrast to pixels and voxels, polygons are often explicitly represented by the coordinates of their vertices (as points). A direct consequence of this difference is that polygons can efficiently represent simple 3D structures with much empty or homogeneously filled space, while voxels excel at representing regularly sampled spaces that are non-homogeneously filled. Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)). Some volumetric displays use voxels to describe their resolution. For example, a cubic volumetric display might be able to show 512×512×512 (or about 134 million) voxels. One of the definitions is: Voxel is an image of a three-dimensional space region limited by given sizes, which has its own nodal point coordinates in an accepted coordinate system, its own form, its own state parameter that indicates its belonging to some modeled object, and has properties of modeled region. This definition has the following advantage. If fixed voxel form is used within the whole model it is much easier to operate with voxel nodal points (i.e. three coordinates of this point). Yet, there is the simple form of record: indexes of the elements in the model set (i.e. integer coordinates). Model set elements in this case are state parameters, indicating voxel belonging to the modeled object or its separate parts, including their surfaces. (Wikipedia).
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From playlist research
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From playlist Photoshop
What Is Quantum Computing | Quantum Computing Explained | Quantum Computer | #Shorts | Simplilearn
🔥Explore Our Free Courses With Completion Certificate by SkillUp: https://www.simplilearn.com/skillup-free-online-courses?utm_campaign=QuantumComputingShorts&utm_medium=ShortsDescription&utm_source=youtube Quantum computing is a branch of computing that focuses on developing computer tech
From playlist #Shorts | #Simplilearn
My 3D printed DIY speaker design. Tutorial: https://youtu.be/bmT21EHKQuM
From playlist 3D Printing
How To Create Minecraft Like Game In Unity - Server Side | Session 08 | #gamedev
Don’t forget to subscribe! This project series it about making a Minecraft like game in Unity. In this project, we will build the server side of our Minecraft game in Unity and make it multiplayer. Hopefully, you will learn a lot of new things in programming and gaming in general. In thi
From playlist Create Minecraft Like Game In Unity - Server Side
How To Create Minecraft Like Game In Unity | Session 08 | #unity | #gamedev
Don’t forget to subscribe! In this project series, you will learn to create a Minecraft like game in Unity. This tutorial series will cover all the necessary steps, from setting up the Unity environment to the end product of a similar game like Minecraft. Session 01: https://www.y
From playlist Create Minecraft Like Game In Unity
How To Create Multiplayer Minecraft Game Replica In Unity | Session 12 | #unity | #gamedev
Don’t forget to subscribe! In this project, we will create the Multiplayer Minecraft game Replica in Unity. We will build the game from scratch, but only the core game logic, in the second part we will be building server-side with UNET and connecting the two pieces together. Session 01
From playlist Create Multiplayer Minecraft Game Replica In Unity
8.3.5 Radiation Therapy - Video 3: Solving the Problem
MIT 15.071 The Analytics Edge, Spring 2017 View the complete course: https://ocw.mit.edu/15-071S17 Instructor: Allison O'Hair How to solve a simple problem in LibreOffice License: Creative Commons BY-NC-SA More information at https://ocw.mit.edu/terms More courses at https://ocw.mit.edu
From playlist MIT 15.071 The Analytics Edge, Spring 2017
How To Create Multiplayer Minecraft Game Replica In Unity | Session 11 | #unity | #gamedev
Don’t forget to subscribe! In this project, we will create the Multiplayer Minecraft game Replica in Unity. We will build the game from scratch, but only the core game logic, in the second part we will be building server-side with UNET and connecting the two pieces together. Session 01
From playlist Create Multiplayer Minecraft Game Replica In Unity
How To Create Multiplayer Minecraft Game Replica In Unity | Session 14 | #unity | #gamedev
Don’t forget to subscribe! In this project, we will create the Multiplayer Minecraft game Replica in Unity. We will build the game from scratch, but only the core game logic, in the second part we will be building server-side with UNET and connecting the two pieces together. Session 01
From playlist Create Multiplayer Minecraft Game Replica In Unity
How To Create Multiplayer Minecraft Game Replica In Unity | Session 13 | #unity | #gamedev
Don’t forget to subscribe! In this project, we will create the Multiplayer Minecraft game Replica in Unity. We will build the game from scratch, but only the core game logic, in the second part we will be building server-side with UNET and connecting the two pieces together. Session 01
From playlist Create Multiplayer Minecraft Game Replica In Unity
AWESOME antigravity electromagnetic levitator (explaining simply)
Physics levitron (science experiments)
From playlist ELECTROMAGNETISM
8.3.3 Radiation Therapy - Video 2: An Optimization Problem
MIT 15.071 The Analytics Edge, Spring 2017 View the complete course: https://ocw.mit.edu/15-071S17 Instructor: Allison O'Hair How targeted radiation therapy can be framed as an optimization problem. License: Creative Commons BY-NC-SA More information at https://ocw.mit.edu/terms More cou
From playlist MIT 15.071 The Analytics Edge, Spring 2017
CT (Computed Tomography) Scans - A Level Physics
A basic description of the mechanism of CT (computed tomography) scans for medical use in remote sensing. Part of the A Level Physics revision series.
From playlist A Level Physics Revision
Hannah Schreiber (8/17/20): Topological simplification of voxelized data
Title: Topological simplification of voxelized data Abstract: The analysis of graphical data is an essential tool in many scientific fields, such as medicine or biology. Such data is often generated by MRI or CT scans and is represented as an intensity field. Typically segmentation method
From playlist ATMCS/AATRN 2020