Linear filters

Equalization (audio)

Equalization, or simply EQ, in sound recording and reproduction is the process of adjusting the volume of different frequency bands within an audio signal. The circuit or equipment used to achieve this is called an equalizer. Most hi-fi equipment uses relatively simple filters to make bass and treble adjustments. Graphic and parametric equalizers have much more flexibility in tailoring the frequency content of an audio signal. Broadcast and recording studios use sophisticated equalizers capable of much more detailed adjustments, such as eliminating unwanted sounds or making certain instruments or voices more prominent. Since equalizers "adjust the amplitude of audio signals at particular frequencies" they are, "in other words, frequency-specific volume knobs." Equalizers are used in recording studios, radio studios and production control rooms, and live sound reinforcement and in instrument amplifiers, such as guitar amplifiers, to correct or adjust the response of microphones, instrument pick-ups, loudspeakers, and hall acoustics. Equalization may also be used to eliminate or reduce unwanted sounds (e.g., low-frequency hum coming from a guitar amplifier), make certain instruments or voices more (or less) prominent, enhance particular aspects of an instrument's tone, or combat feedback (howling) in a public address system. Equalizers are also used in music production to adjust the timbre of individual instruments and voices by adjusting their frequency content and to fit individual instruments within the overall frequency spectrum of the mix. (Wikipedia).

Equalization (audio)
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Sound Intensity Physics Problems & Inverse Square Law Formula

This physics video tutorial provides a basic introduction into sound intensity and the inverse square law. It explains how to solve physics problems associated with sound intensity and it provides the inverse square law formula to calculate the intensity at any distance from the source.

From playlist New Physics Video Playlist

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Sound vs. Noise: What’s the Actual Difference? (Part 1 of 3)

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From playlist Seeker Plus

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Using Blender to Add Images, Text, and Sounds to Video Clips

In this video we show how to overlay images and text on top of video clips using Blender. We also show how to add sound effects and soundtracks to the clip. Topic and Timestamps: 0:00 – Introduction 3:00 - Adding voice-overs and sound effects 5:34 - Adding image/picture overlays 11:57 -

From playlist Blender as a Video Editor

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What is Sound? - Quickly Discover What Sound Really Is

What is Sound? This simple demonstration visually shows how sound waves are produced from a vibrating surface. A frequency generator is hooked up to a power amplifier, and the resultant signal is used to drive a loudspeaker. The signal is also sent to an oscilloscope. After listen

From playlist Physics Demonstrations

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Sound Effect III

This is a video response to RootBerry Sound Effect Contest. I saw a man who could play music like that. I'm not that good, though. Anyway, forgive me for that. ;~)

From playlist Other...

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Digital Audio Explained

This computer science lesson describes how sound is digitally encoded and stored by a computer. It begins with a discussion of the nature of sound in air, namely, a longitudinal wave of compressions and rarefactions. It then explains how sound can be captured by a dynamic microphone, whi

From playlist GCSE Computer Science

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Ex: Inverse Variation Application - Loudness and Distance

This video provides an inverse variation example relating the loudness in decibels and the distance from a sound source. Library: http://mathispower4u.com Search: http://mathispower4u.wordpress.com

From playlist Solving Direct and Inverse Variation Problems

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Upsampling

http://AllSignalProcessing.com for more great signal processing content, including concept/screenshot files, quizzes, MATLAB and data files. Frequency domain analysis of upsampling a discrete-time signal (increasing the effective sampling rate) by inserting zeros followed by lowpass filte

From playlist Sampling and Reconstruction of Signals

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Working with Audio in Python

Digital audio has been around for 40 years, but working with audio data can still be complicated, especially in Python. In this talk, we'll talk about how digital audio works from the ground up (from sounds, to bytes, to files), how you can use Python to do a bunch of really neat things wi

From playlist Python

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This is a short video on how to use Audacity to improve the quality of your voice and change your voice volume and frequency. This is a must have for people interested in recording voiced videos. Audacity is available here: http://audacity.sourceforge.net/download/ Join me on Twitter: h

From playlist How To

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Get the Code : https://goo.gl/aWF3BZ Best Unity 2D Book : http://amzn.to/2vDmuOn https://www.patreon.com/derekbanas In this tutorial we continue making Ms. Pac-Man. This time we will Find out How to use Multiple Audio Sources, Set up Sound Effects, Allow Ms. Pac-Man to Eat Dots, Set up th

From playlist How to Make Video Games

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Game Programming Patterns part 17.2 - (Rust) Event Queue

During the live stream we implemented the Event Queue pattern from Game Programming Patterns into Rust. Links code - https://github.com/brooks-builds/learning_game_design_patterns twitter - https://twitter.com/brooks_patton book - http://gameprogrammingpatterns.ocm/ rustacean station di

From playlist Game Programming Patterns Book

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We read through the Service Locator pattern of the Game Programming Patterns book Links code - https://github.com/brooks-builds/learning_game_design_patterns twitter - https://twitter.com/brooks_patton book - http://gameprogrammingpatterns.ocm/ rustacean station discord invite - https://

From playlist Game Programming Patterns Book

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Real-Time Audio Processing for Algorithm Prototyping and Custom Measurements

See what's new in the latest release of MATLAB and Simulink: https://goo.gl/3MdQK1 Download a trial: https://goo.gl/PSa78r Audio engineers across consumer electronics, automotive, communications, and other industries use MATLAB to design and validate audio processing algorithms, while deve

From playlist Real-Time Audio Prototyping

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Noise Reduction and Equalizer in iMovie 10.0.1 | Tutorial 9

Did you enjoy this video? Thank You! Subscribe, IT'S FREE ;) NOandROfilms: http://goo.gl/yKNKw Funny LiVE FiLMS: http://goo.gl/5qz2K Happy Room Hangouts: http://goo.gl/NO6JG Tech with Ro: http://goo.gl/GzxP2 Guitar Tips/Tricks/Lessons with Nolan: http://goo.gl/ndDvo Ro's Vlogs: http://g

From playlist CosmoLearning: iMovie Tutorials by NOandROfilms

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From playlist Behind the Scenes in Real-Life Software Design

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From playlist Game Programming Patterns Book

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How To Create Top-Down RPG For Game In Unity | Session 19 | #unity | #gamedev

Don’t forget to subscribe! In this project series, we will learn to create a Top-Down RPG in Unity for the enemy game. We will develop a great RPG enemy AI. In this series, we'll be analyzing and experimenting with different types of enemies, AI, behaviors, and also randomly generating t

From playlist Create Top-Down RPG For Game In Unity

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Part 23 - WordPress Theme Development - Audio Post Format

:: Support Me :: http://www.alecaddd.com/support-me/ How to build a Premium Theme for WordPress - Lesson 23 Style the Audio Post Format GitHub Repo: https://github.com/Alecaddd/Sunset-theme Download Sunset Theme FREE: https://www.youtube.com/watch?v=ViZLtFIcSfo :: Tutorial Series :: Wo

From playlist Create a Premium WordPress Theme

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Amazing science experiment-Demonstrating beat frequency

A beat is an interference pattern between two sounds of slightly different in frequencies You can download this app or a similar app on two devices and TRY it at home Enjoy!!!

From playlist Beats

Related pages

Decibel | White noise | Filter bank | Cutoff frequency | Low-pass filter | Hertz | Pink noise | High-pass filter | Linear filter | Frequency response | Transfer function | Resonance | Electronic filter | Q factor | Pole–zero plot | Equalization (communications) | Gain (electronics) | Pre-emphasis | Digital signal processing | Bandwidth (signal processing) | Spectrum analyzer | Center frequency