An engineering drawing is a type of technical drawing that is used to convey information about an object. A common use is to specify the geometry necessary for the construction of a component and is called a detail drawing. Usually, a number of drawings are necessary to completely specify even a simple component. The drawings are linked together by a master drawing or assembly drawing which gives the drawing numbers of the subsequent detailed components, quantities required, construction materials and possibly 3D images that can be used to locate individual items. Although mostly consisting of pictographic representations, abbreviations and symbols are used for brevity and additional textual explanations may also be provided to convey the necessary information. The process of producing engineering drawings is often referred to as technical drawing or drafting (draughting). Drawings typically contain multiple views of a component, although additional scratch views may be added of details for further explanation. Only the information that is a requirement is typically specified. Key information such as dimensions is usually only specified in one place on a drawing, avoiding redundancy and the possibility of inconsistency. Suitable tolerances are given for critical dimensions to allow the component to be manufactured and function. More detailed production drawings may be produced based on the information given in an engineering drawing. Drawings have an information box or title block containing who drew the drawing, who approved it, units of dimensions, meaning of views, the title of the drawing and the drawing number. (Wikipedia).
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From playlist Mechanical Engineering
If you are interested in learning more about this topic, please visit http://www.gcflearnfree.org/ to view the entire tutorial on our website. It includes instructional text, informational graphics, examples, and even interactives for you to practice and apply what you've learned.
From playlist Graphic Design
If you are interested in learning more about this topic, please visit http://www.gcflearnfree.org/ to view the entire tutorial on our website. It includes instructional text, informational graphics, examples, and even interactives for you to practice and apply what you've learned.
From playlist Design Thinking
Free ebook http://tinyurl.com/EngMathYT Basic example of how to sketch a constant vector field.
From playlist Engineering Mathematics
In this video, you’ll learn how to broaden your definition of design through critical thinking, in order to see it in the world around you! Visit https://www.gcflearnfree.org/ to learn even more. We hope you enjoy!
From playlist Graphic Design
Beginning Graphic Design: Images
In this video, you’ll learn the basics of using images in graphic design. Visit https://www.gcflearnfree.org/beginning-graphic-design/images/1/ for our text-based lesson. This video includes information on: • Finding quality stock images • Editing images using cropping, resizing, and othe
From playlist Graphic Design
From playlist Drawing a sphere
What Is Systems Engineering? | Systems Engineering, Part 1
See all the videos in this playlist: https://www.youtube.com/playlist?list=PLn8PRpmsu08owzDpgnQr7vo2O-FUQm_fL This video covers what systems engineering is and why it’s useful. We will present a broad overview of how systems engineering helps us develop complex projects that meet the progr
From playlist Systems Engineering
I've added some significantly performance enhancing features to the olc::PixelGameEngine, as well as make it easier to port to other platforms. Source: https://github.com/OneLoneCoder/olcPixelGameEngine Patreon: https://www.patreon.com/javidx9 YouTube: https://www.youtube.com/javidx9
From playlist Interesting Programming
Code-It-Yourself! Worms Part #1 (C++)
A nice big project to end the year with! Split into several parts, I show you how to create a game similar to the classic Worms! Written from scratch, in C++ Source: https://github.com/OneLoneCoder/Javidx9/tree/master/ConsoleGameEngine/BiggerProjects/Worms Discord: https://discord.gg/WhwH
From playlist Code-It-Yourself!
I might be the most excited about this video. I really wanted to learn how the original Doom game engine works. l spent a long time learning the basic concepts but created the code myself from scratch and how I wanted to design it. You can follow along or convert this code to any other pro
From playlist 3D Programming
5.0a: Introduction to Physics Engines Part 1 - The Nature of Code
In this video, I attempt to answer the questions: (1) what are Physics Engines? and (2) why would you want to use them? I discuss some common physics engines and their various pros/cons -- box2d, toxiclibs, matter.js. Part 2 of this video (https://youtu.be/kRdw-Cm8BZ4) is a Q&A on the su
From playlist The Nature of Code: Simulating Natural Systems
Line Of Sight or Shadow Casting in 2D
In this (long, sorry) video I cover a variety of things to implement a classing line-of-sight mapping, or shadow casting depending on your perspective. It's also the first olc::PixelGameEngine project I've done a video for, so I spend some time showing you how to set up Visual Studio to us
From playlist Interesting Programming
I might be the most excited about this video. I really wanted to learn how the original Doom game engine works. l spent a long time learning the basic concepts but created the code myself from scratch and how I wanted to design it. You can follow along or convert this code to any other pro
From playlist 3D Programming
Upgraded! First Person Shooter at Command Prompt (C++)
One of my first videos was a First Person Shooter like engine that ran in the command prompt. I felt it was time to revisit it and update the graphical qualities of the engine. It's important that you watch the first video before this one. Source: https://github.com/OneLoneCoder/Javidx9/t
From playlist Code-It-Yourself!
Code-It-Yourself! Role Playing Game Part #2
Cut Sequences and varied object behaviours are important facets of RPGs. In Part 2 of this series I present a way to manage many different types of interactive dynamic objects, and custom script them to facilitate "theatre". Please ensure you have seen part 1 first! Source: https://github
From playlist Code-It-Yourself!
Mission Impossible: Constructing Charles Babbage's Analytical Engine (d)
The Neukom Institute at Dartmouth presents: Mission Impossible: Constructing Charles Babbage's Analytical Engine Given by Doron Swade on May 8th at Dartmouth College Computing is widely viewed as a phenomenon of the electronic age. The mechanical prehistory of computing tends to be seen a
From playlist AnalyticalEngine
5.17: Introduction to Matter.js - The Nature of Code
This video is an introduction to the physics engine Matter.js, a 2D JavaScript physics library that supports rigid body collisions and constraints. In this video I show you how to set up your code to use the library in combination with p5.js for rendering. Next video: https://youtu.be/uIT
From playlist Matter.js Physics
Free ebook http://tinyurl.com/EngMathYT A basic introduction to the curl of a vector field - one of the basic operations of vector calculus. I show how to calculate the curl and discuss its relationship with rotation and circulation density. Many examples are presented.
From playlist Engineering Mathematics