Category: Evolutionary computation

Cooperative coevolution
Cooperative Coevolution (CC) in the field of biological evolution is an evolutionary computation method. It divides a large problem into subcomponents, and solves them independently in order to solve
Convergence (evolutionary computing)
Convergence within the field of computer science, is a phenomenon in evolutionary computation. It causes evolution to halt because precisely every individual in the population is identical. Full conve
Evolutionary robotics
Evolutionary robotics is an embodied approach to Artificial Intelligence (AI) in which robots are automatically designed using Darwinian principles of natural selection. The design of a robot, or a su
IEEE Congress on Evolutionary Computation
The IEEE Congress on Evolutionary Computation (CEC) is one of the largest and most important conferences within evolutionary computation (EC), the other conferences of similar importance being Genetic
Human-based evolutionary computation
Human-based evolutionary computation (HBEC) is a set of evolutionary computation techniques that rely on human innovation.
Evolutionary computation
In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studyin
Evolutionary acquisition of neural topologies
Evolutionary acquisition of neural topologies (EANT/EANT2) is an evolutionary reinforcement learning method that evolves both the topology and weights of artificial neural networks. It is closely rela
Computer-automated design
Design Automation usually refers to electronic design automation, or Design Automation which is a Product Configurator. Extending Computer-Aided Design (CAD), automated design and Computer-Automated D
Genetic and Evolutionary Computation Conference
The Genetic and Evolutionary Computation Conference (GECCO) is the premier conference in the area of genetic and evolutionary computation. GECCO has been held every year since 1999, when it was first
SolveIT Software
SolveIT Software Pty Ltd is a provider of advanced planning and scheduling enterprise software for supply and demand optimisation and predictive modelling. Based in Adelaide, South Australia, 70% of i
Java Evolutionary Computation Toolkit
ECJ is a freeware evolutionary computation research system written in Java. It is a framework that supports a variety of evolutionary computation techniques, such as genetic algorithms, genetic progra
Mating pool
A mating pool is a concept used in evolutionary computation, which refers to a family of algorithms used to solve optimization and search problems. The mating pool is formed by candidate solutions tha
Learnable evolution model
The learnable evolution model (LEM) is a non-Darwinian methodology for evolutionary computation that employs machine learning to guide the generation of new individuals (candidate problem solutions).
Evolutionary Computation (journal)
Evolutionary Computation is a peer-reviewed academic journal published four times a year by the MIT Press. The journal serves as an international forum for researchers exchanging information in the fi
PORS
PORS stands for Plus One Recall Store. It is a problem used in evolutionary computation and genetic programming. The PORS language consists of two terminal nodes (1 and recall), one unary operation (s
Digital organism
A digital organism is a self-replicating computer program that mutates and evolves. Digital organisms are used as a tool to study the dynamics of Darwinian evolution, and to test or verify specific hy
Constructive cooperative coevolution
The constructive cooperative coevolutionary algorithm (also called C3) is a global optimisation algorithm in artificial intelligence based on the multi-start architecture of the greedy randomized adap
Neuroevolution of augmenting topologies
NeuroEvolution of Augmenting Topologies (NEAT) is a genetic algorithm (GA) for the generation of evolving artificial neural networks (a neuroevolution technique) developed by Kenneth Stanley and Risto
MCACEA
MCACEA (Multiple Coordinated Agents Coevolution Evolutionary Algorithm) is a general framework that uses a single evolutionary algorithm (EA) per agent sharing their optimal solutions to coordinate th
DEAP (software)
Distributed Evolutionary Algorithms in Python (DEAP) is an evolutionary computation framework for rapid prototyping and testing of ideas. It incorporates the data structures and tools required to impl
Interactive evolutionary computation
Interactive evolutionary computation (IEC) or aesthetic selection is a general term for methods of evolutionary computation that use human evaluation. Usually human evaluation is necessary when the fo
Fly algorithm
The Fly Algorithm is a type of cooperative coevolution based on the Parisian approach. The Fly Algorithm has first been developed in 1999 in the scope of the application of Evolutionary algorithms to
Estimation of distribution algorithm
Estimation of distribution algorithms (EDAs), sometimes called probabilistic model-building genetic algorithms (PMBGAs), are stochastic optimization methods that guide the search for the optimum by bu
HyperNEAT
Hypercube-based NEAT, or HyperNEAT, is a generative encoding that evolves artificial neural networks (ANNs) with the principles of the widely used NeuroEvolution of Augmented Topologies (NEAT) algorit
Promoter based genetic algorithm
The promoter based genetic algorithm (PBGA) is a genetic algorithm for neuroevolution developed by F. Bellas and R.J. Duro in the (GII) at the University of Coruña, in Spain. It evolves variable size
Gene expression programming
In computer programming, gene expression programming (GEP) is an evolutionary algorithm that creates computer programs or models. These computer programs are complex tree structures that learn and ada