Global illumination algorithms

Ray-traced ambient occlusion

Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing. (Wikipedia).

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O'Reilly Webcast: 3D Modeling Creating Cycles Node Materials in Blender

Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. Blender's new Cycles render features a powerful node-based editor for creating materials. Nodes are a highl

From playlist O'Reilly Webcasts 3

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Live Coding "Greek Temple"

LIVE streamed deconstruction of the "Greek Temple" mathematical image and animation. Please support this channel by subscribing, and by becoming a Patreon: https://www.patreon.com/inigoquilez. You can also buy a metal print of the drawing here: https://www.redbubble.com/i/metal-print/Greek

From playlist LIVE tutorials

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Live CEOing Ep 453: Discrete Computation Design Review for Wolfram Language 12.3

In this episode of Live CEOing, Stephen Wolfram discusses upcoming improvements and functionality to Geometry, Graphs, Graphics and Number Theory for the Wolfram Language. If you'd like to contribute to the discussion in future episodes, you can participate through this YouTube channel or

From playlist Behind the Scenes in Real-Life Software Design

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Determining adjacent angles

πŸ‘‰ Learn how to define and classify different angles based on their characteristics and relationships are given a diagram. The different types of angles that we will discuss will be acute, obtuse, right, adjacent, vertical, supplementary, complementary, and linear pair. The relationships

From playlist Angle Relationships From a Figure

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What is a linear pair

πŸ‘‰ Learn how to define angle relationships. Knowledge of the relationships between angles can help in determining the value of a given angle. The various angle relationships include: vertical angles, adjacent angles, complementary angles, supplementary angles, linear pairs, etc. Vertical a

From playlist Angle Relationships

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How To Create RPG Game Character In Blender | Session 02 | #gamedev

Don’t forget to subscribe! In this project series, you will learn how to create RPG game characters in Blender. This Blender project is about texturing a monster for an RPG game. The tutorial is going to be rather detailed, going a lot into both the theory and practice of texturing - bo

From playlist Create RPG Game Character In Blender

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Using midpoint formula find the midpoint between two coordinates ex 2, C(-2, 7), D(-9, -5)

πŸ‘‰ Learn how to find the midpoint between two points. The midpoint between two points is the point halfway the line joining two given points in the coordinate plane. To find the midpoint between two points we add the x-coordinates of the two given points and divide the result by 2. This giv

From playlist Points Lines and Planes

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How to Make 3D Fractals

This is a brief introduction to how ray marching works and how it is used to generate amazing real-time 3D fractals. I uploaded the source code so you can give it a try yourself! Source code: https://github.com/HackerPoet/PySpace Ray marching tutorial: http://blog.hvidtfeldts.net/index.

From playlist Fractals & Math

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CCSS What is the Angle Addition Postulate

πŸ‘‰ Learn how to define angle relationships. Knowledge of the relationships between angles can help in determining the value of a given angle. The various angle relationships include: vertical angles, adjacent angles, complementary angles, supplementary angles, linear pairs, etc. Vertical a

From playlist Angle Relationships

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Determine the values of two angles that lie on a lie with a third angle

πŸ‘‰ Learn how to define and classify different angles based on their characteristics and relationships are given a diagram. The different types of angles that we will discuss will be acute, obtuse, right, adjacent, vertical, supplementary, complementary, and linear pair. The relationships

From playlist Angle Relationships From a Figure

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Determine the midpoint between two coordinates ex 1, A(3, 5) and B(7, 9)

πŸ‘‰ Learn how to find the midpoint between two points. The midpoint between two points is the point halfway the line joining two given points in the coordinate plane. To find the midpoint between two points we add the x-coordinates of the two given points and divide the result by 2. This giv

From playlist Points Lines and Planes

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CCSS What is an angle bisector

πŸ‘‰ Learn how to define angle relationships. Knowledge of the relationships between angles can help in determining the value of a given angle. The various angle relationships include: vertical angles, adjacent angles, complementary angles, supplementary angles, linear pairs, etc. Vertical a

From playlist Angle Relationships

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OpenGL - 3D rendering overview

Part of a series covering OpenGL. (revision of an earlier video: some restructuring and narration fixes)

From playlist OpenGL

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Graphics: New Features and Improvements

New Graphics features in Version 13 include MaterialShading, a new Light directive and the canonicalization of AxisObject. Graphics has significant improvements to software rasterization, Dashing, VertexTextureCoordinate specification and the ability to query Graphics options, including re

From playlist Wolfram Technology Conference 2021

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What is an angle bisector

πŸ‘‰ Learn how to define angle relationships. Knowledge of the relationships between angles can help in determining the value of a given angle. The various angle relationships include: vertical angles, adjacent angles, complementary angles, supplementary angles, linear pairs, etc. Vertical a

From playlist Angle Relationships

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Light and the Art of Path Tracing

Path Tracing is a rendering method almost unchallenged at producing photorealistic images. Let's take a little look at it. This was an almost finished 30 minute video, but due to some loss of files near the end of the editing, much of it missing, and this was what I could recover. There a

From playlist Summer of Math Exposition 2 videos

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Live Coding "Sphere Gears" - Part 2

LIVE streamed deconstruction of the "Sphere Gears" mathematical image and animation, PART 2. Support this channel by subscribing and on Patreon: https://www.patreon.com/inigoquilez These are all the checkpoints I used during the stream, which you can use if it becomes difficult to follow

From playlist LIVE tutorials

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Mars Flying Down to Frost Patches and Crater Floors

Revel in these new images from one of the greatest photo collections every assembled. From the HIRISE camera aboard the Mars Reconnaissance Orbiter, NASA/JPL/University of Arizona.

From playlist The Solar System

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Lecture 15: Radiometry (CMU 15-462/662)

Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/

From playlist Computer Graphics (CMU 15-462/662)

Related pages

Algorithm | Ambient occlusion | Global illumination | Ray tracing (graphics)