Global illumination algorithms
In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely. Unlike rendering methods that use Monte Carlo algorithms (such as path tracing), which handle all types of light paths, typical radiosity only account for paths (represented by the code "LD*E") which leave a light source and are reflected diffusely some number of times (possibly zero) before hitting the eye. Radiosity is a global illumination algorithm in the sense that the illumination arriving on a surface comes not just directly from the light sources, but also from other surfaces reflecting light. Radiosity is viewpoint independent, which increases the calculations involved, but makes them useful for all viewpoints. Radiosity methods were first developed in about 1950 in the engineering field of heat transfer. They were later refined specifically for the problem of rendering computer graphics in 1984 by researchers at Cornell University and Hiroshima University. Notable commercial radiosity engines are Enlighten by Geomerics (used for games including Battlefield 3 and Need for Speed: The Run); 3ds Max; form•Z; LightWave 3D and the Electric Image Animation System. (Wikipedia).
What Is Quantum Computing | Quantum Computing Explained | Quantum Computer | #Shorts | Simplilearn
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From playlist #Shorts | #Simplilearn
This AI Creates Beautiful Light Simulations! 🔆
❤️ Check out Perceptilabs and sign up for a free demo here: https://www.perceptilabs.com/papers 📝 The paper "Neural Radiosity" is available here: http://www.cs.umd.edu/~saeedhd/#portfolio/neural_radiosity 🔆 The free light transport course is available here. You'll love it! https://users.
From playlist AI and Deep Learning - Two Minute Papers
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From playlist ELECTROMAGNETISM
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Link: https://www.geogebra.org/m/tsBer5An
From playlist Trigonometry: Dynamic Interactives!
This is Geometry Processing Made Easy!
❤️ Check out Linode here and get $20 free credit on your account: https://www.linode.com/papers 📝 The paper "Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains" is available here: https://www.cs.cmu.edu/~kmcrane/Projects/MonteCarloGeometryProc
From playlist Two Minute Papers
AWESOME Antigravity experiment! Levitron!
I show an interesting commercially available toy that is the highest magnetic levitation device we've seen so far.
From playlist MAGNETISM
Black Mesa LP Blind PART 1: Late To Work -- Chapters 1-2: Inbound & Anomalous Materials
Black Mesa is released! In this video series I play through the game (as far as has been released so far), trying my best to pay attention to all detail, hence "longplay". I also try to do some additional research and provide informative bulletins on various details within the game, whenev
From playlist Black Mesa - Blind Longplay
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Link: https://www.geogebra.org/m/HUASZtnZ
From playlist 3D: Dynamic Interactives!
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From playlist ELECTROMAGNETISM
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Black Mesa is released! In this video series I play through the game (as far as has been released so far), trying my best to pay attention to all detail, hence "longplay". I also try to do some additional research and provide informative bulletins on various details within the game, whenev
From playlist Black Mesa - Blind Longplay
If you are interested in learning more about this topic, please visit http://www.gcflearnfree.org/ to view the entire tutorial on our website. It includes instructional text, informational graphics, examples, and even interactives for you to practice and apply what you've learned.
From playlist Photoshop
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Link: https://www.geogebra.org/m/MxAvq5Yt
From playlist Trigonometry: Dynamic Interactives!
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From playlist TU Wien Rendering / Ray Tracing Course
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Project Page: http://www.cs.cmu.edu/~kmcrane/Projects/MonteCarloGeometryProcessing/index.html
From playlist Research
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Black Mesa is released! In this video series I play through the game (as far as has been released so far), trying my best to pay attention to all detail, hence "longplay". I also try to do some additional research and provide informative bulletins on various details within the game, whenev
From playlist Black Mesa - Blind Longplay
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From playlist Misc. productions
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From playlist Lenovo: For Those Who Do.
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Physics engines are fascinating. Here, I tried out Open Dynamics Engine, ODE, and created this animation from the results of a simulation I created. It is my first program ever to use a serious physics engine. It is rendered using POV-Ray, an open source raytracing program. I rendered t
From playlist Misc. productions