Hamiltonian paths and cycles | Graph theory | Mathematical games
The icosian game is a mathematical game invented in 1857 by William Rowan Hamilton. The game's object is finding a Hamiltonian cycle along the edges of a dodecahedron such that every vertex is visited a single time, and the ending point is the same as the starting point. The puzzle was distributed commercially as a pegboard with holes at the nodes of the dodecahedral graph and was subsequently marketed in Europe in many forms. The motivation for Hamilton was the problem of symmetries of an icosahedron, for which he invented icosian calculus—an algebraic tool to compute the symmetries. The solution of the puzzle is a cycle containing twenty (in ancient Greek icosa) edges (i.e. a Hamiltonian circuit on the dodecahedron). (Wikipedia).
Playlist of all the Algicosathlon episodes: https://www.youtube.com/watch?v=6tQJ5f4RAw4&list=PLrUdxfaFpuuLAY2MXFoENBIr7ARCaYXV0 Music ("Let the Dance Take Control 2") by Jamie Mo Copyright - Jamie Mo http://music4yourvids.co.uk/jamiemo.html It's an icosathlon in Algodoo. Or at least the
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Stanford Lecture: Don Knuth—"Hamiltonian Paths in Antiquity" (2016)
Computer Musings 2016 Donald Knuth's 23rd Annual Christmas Tree Lecture: "Hamiltonian Paths in Antiquity" Speaker: Donald Knuth About 1850, William Rowan Hamilton invented the Icosian Game, which involved finding a path that encounters all points of a network without retracing its steps.
From playlist Donald Knuth Lectures
Stanford Lecture: Don Knuth—"Hamiltonian Paths in Antiquity" (2016) (360 Degrees)
Computer Musings 2016 Donald Knuth's Christmas Tree Lecture (360 degrees): "Hamiltonian paths in Antiquity" Speaker: Donald Knuth About 1850, William Rowan Hamilton invented the Icosian Game, which involved finding a path that encounters all points of a network without retracing its step
From playlist Donald Knuth Lectures
It's an icosathlon in Algodoo. Or at least the seventh day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes. Sorry for the long delay. I'll try to upload more often from now on. Music = Nuclearoids by Ar
From playlist Carykh's Algicosathlon
Free Music ("Beginnings" and "Trance1 Party People") from: http://music4yourvids.co.uk/ It's an icosathlon in Algodoo. Or at least the tenth day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes.
From playlist Carykh's Algicosathlon
Free music = "Trance 2009" and "Watching the sun go down" by Rickvanman http://music4yourvids.co.uk/royalty-free-music.html It's an icosathlon in Algodoo. Or at least the eighth day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much w
From playlist Carykh's Algicosathlon
It's an icosathlon in Algodoo. Or at least the ninth day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes. Music = "Blown Away" by Kevin MacLeod
From playlist Carykh's Algicosathlon
Music ("Go Kart" and "Sovereign") by Kevin MacLeod http://incompetech.com/ It's an icosathlon in Algodoo. Or at least the eleventh day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes. I decided to continue
From playlist Carykh's Algicosathlon
Music ("z-lev43" and "Nuclearoids") by Arseniy Shkljaev http://arseniymusic.com/ It's an icosathlon in Algodoo. Or at least the twelfth day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes.
From playlist Carykh's Algicosathlon
History of Science and Technology Q&A (March 8, 2023)
Stephen Wolfram hosts a live and unscripted Ask Me Anything about the history of science and technology for all ages. Find the playlist of Q&A's here: https://wolfr.am/youtube-sw-qa Originally livestreamed at: https://twitch.tv/stephen_wolfram If you missed the original livestream of thi
From playlist Stephen Wolfram Ask Me Anything About Science & Technology
Music ("Let the Dance Take Control 2") by Jamie Mo Copyright - Jamie Mo and ("Nature's Majesty") by xv K2 vx http://music4yourvids.co.uk/jamiemo.html It's an icosathlon in Algodoo. Or at least the fifth day of it. This icosathlon is going to take more than the usual two days, because Al
From playlist Carykh's Algicosathlon
Music - "Departure" by RH Soundtracks http://www.rhsoundtracks.net/ It's an icosathlon in Algodoo. Or at least the fourth day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes.
From playlist Carykh's Algicosathlon
Queerness and Video Games: Identity, Community & Design
From the Interactive Media & Games Seminar Series; Bonnie Ruberg, Provost's Postdoctoral Scholar in the Interactive Media and Games Division at the University of Southern California addresses how for decades LGBTQ people have been underrepresented in mainstream video games. Queerness in vi
From playlist Interactive Media & Games Seminars WINTER 2016
Unity Tutorial | How To Create Zombie Mobile VR Game In Unity3D | Session 06 | #unity3d | #gamedev
Don’t forget to subscribe! In this Unity tutorial, you will learn to create a zombie mobile VR game in Unity3D. This project is for any beginner, intermediate or expert developer in ( VR )Virtual Reality. The project will cover everything that is required to build and test a complete Zom
From playlist Create Zombie Mobile VR Game In Unity3D
Casual Gaming: Crash Course Games #11
Today, we’re moving on from game consoles to talk about a bigger shift that was happening in the gaming industry. In the mid 2000s, we saw a proliferation of Internet accessible devices and with them gaming would expand to a new audience. We’re going to talk about two types of games that a
From playlist Games
Stanford Seminar - How to Design Addictive Games
EE380: Computer Systems Colloquium Seminar How to Design Addictive Games Speaker: Chuck Clanton, Aratar A great game seduces its player into flow state. Since we know a lot about what flow state is and what it requires, you might imagine that game's design to be a lot of work, but not mys
From playlist Stanford EE380-Colloquium on Computer Systems - Seminar Series
O'Reilly Webcast: Mobile Gaming - Are We Casual Enough Yet?
Designing for the casual gaming market With the rise of mobile gaming we are seeing a shift from Triple-A companies back to small groups or single developers making games. Designing for the casual market is harder than you may think. In this webcast talk by Jesse Freeman, author of Buildi
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Analog Minds: Learning Through Designing Tabletop Games
From the Interactive Media & Games Seminar Series; Chris Bennett with the Stanford Peace Innovation Lab, discusses when educators think of using games in learning environments, they typically assume digital games. But tabletop games have been used to teach all sorts of concepts including s
From playlist Interactive Media & Games Seminars FALL 2015
Music - "Aftermath - A New Generation" by RH Soundtracks http://www.rhsoundtracks.net/ It's an icosathlon in Algodoo. Or at least the third day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes.
From playlist Carykh's Algicosathlon
Artificial Intelligence for General Game Playing
From the Interactive Media & Games Seminar Series; Michael Genesereth, Associate Professor of Computer Science at Stanford University, examines the challenges of general game playing and techniques for meeting those challenges. He also describes the annual GGP competition; and talks about
From playlist Interactive Media & Games Seminars FALL 2015