Hamiltonian paths and cycles | Graph theory | Mathematical games

Icosian game

The icosian game is a mathematical game invented in 1857 by William Rowan Hamilton. The game's object is finding a Hamiltonian cycle along the edges of a dodecahedron such that every vertex is visited a single time, and the ending point is the same as the starting point. The puzzle was distributed commercially as a pegboard with holes at the nodes of the dodecahedral graph and was subsequently marketed in Europe in many forms. The motivation for Hamilton was the problem of symmetries of an icosahedron, for which he invented icosian calculus—an algebraic tool to compute the symmetries. The solution of the puzzle is a cycle containing twenty (in ancient Greek icosa) edges (i.e. a Hamiltonian circuit on the dodecahedron). (Wikipedia).

Icosian game
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Algicosathlon Day 1

Playlist of all the Algicosathlon episodes: https://www.youtube.com/watch?v=6tQJ5f4RAw4&list=PLrUdxfaFpuuLAY2MXFoENBIr7ARCaYXV0 Music ("Let the Dance Take Control 2") by Jamie Mo Copyright - Jamie Mo http://music4yourvids.co.uk/jamiemo.html It's an icosathlon in Algodoo. Or at least the

From playlist Carykh's Algicosathlon

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Stanford Lecture: Don Knuth—"Hamiltonian Paths in Antiquity" (2016)

Computer Musings 2016 Donald Knuth's 23rd Annual Christmas Tree Lecture: "Hamiltonian Paths in Antiquity" Speaker: Donald Knuth About 1850, William Rowan Hamilton invented the Icosian Game, which involved finding a path that encounters all points of a network without retracing its steps.

From playlist Donald Knuth Lectures

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Stanford Lecture: Don Knuth—"Hamiltonian Paths in Antiquity" (2016) (360 Degrees)

Computer Musings 2016 Donald Knuth's Christmas Tree Lecture (360 degrees): "Hamiltonian paths in Antiquity" Speaker: Donald Knuth About 1850, William Rowan Hamilton invented the Icosian Game, which involved finding a path that encounters all points of a network without retracing its step

From playlist Donald Knuth Lectures

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Algicosathlon Day 7

It's an icosathlon in Algodoo. Or at least the seventh day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes. Sorry for the long delay. I'll try to upload more often from now on. Music = Nuclearoids by Ar

From playlist Carykh's Algicosathlon

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Algicosathlon Day 10

Free Music ("Beginnings" and "Trance1 Party People") from: http://music4yourvids.co.uk/ It's an icosathlon in Algodoo. Or at least the tenth day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes.

From playlist Carykh's Algicosathlon

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Algicosathlon Day 8

Free music = "Trance 2009" and "Watching the sun go down" by Rickvanman http://music4yourvids.co.uk/royalty-free-music.html It's an icosathlon in Algodoo. Or at least the eighth day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much w

From playlist Carykh's Algicosathlon

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Algicosathlon Day 9

It's an icosathlon in Algodoo. Or at least the ninth day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes. Music = "Blown Away" by Kevin MacLeod

From playlist Carykh's Algicosathlon

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Algicosathlon Day 11

Music ("Go Kart" and "Sovereign") by Kevin MacLeod http://incompetech.com/ It's an icosathlon in Algodoo. Or at least the eleventh day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes. I decided to continue

From playlist Carykh's Algicosathlon

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Algicosathlon Day 12

Music ("z-lev43" and "Nuclearoids") by Arseniy Shkljaev http://arseniymusic.com/ It's an icosathlon in Algodoo. Or at least the twelfth day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes.

From playlist Carykh's Algicosathlon

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History of Science and Technology Q&A (March 8, 2023)

Stephen Wolfram hosts a live and unscripted Ask Me Anything about the history of science and technology for all ages. Find the playlist of Q&A's here: https://wolfr.am/youtube-sw-qa Originally livestreamed at: https://twitch.tv/stephen_wolfram If you missed the original livestream of thi

From playlist Stephen Wolfram Ask Me Anything About Science & Technology

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Algicosathlon Day 5

Music ("Let the Dance Take Control 2") by Jamie Mo Copyright - Jamie Mo and ("Nature's Majesty") by xv K2 vx http://music4yourvids.co.uk/jamiemo.html It's an icosathlon in Algodoo. Or at least the fifth day of it. This icosathlon is going to take more than the usual two days, because Al

From playlist Carykh's Algicosathlon

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Algicosathlon Day 4

Music - "Departure" by RH Soundtracks http://www.rhsoundtracks.net/ It's an icosathlon in Algodoo. Or at least the fourth day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes.

From playlist Carykh's Algicosathlon

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Queerness and Video Games: Identity, Community & Design

From the Interactive Media & Games Seminar Series; Bonnie Ruberg, Provost's Postdoctoral Scholar in the Interactive Media and Games Division at the University of Southern California addresses how for decades LGBTQ people have been underrepresented in mainstream video games. Queerness in vi

From playlist Interactive Media & Games Seminars WINTER 2016

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Unity Tutorial | How To Create Zombie Mobile VR Game In Unity3D | Session 06 | #unity3d | #gamedev

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From playlist Create Zombie Mobile VR Game In Unity3D

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Casual Gaming: Crash Course Games #11

Today, we’re moving on from game consoles to talk about a bigger shift that was happening in the gaming industry. In the mid 2000s, we saw a proliferation of Internet accessible devices and with them gaming would expand to a new audience. We’re going to talk about two types of games that a

From playlist Games

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Stanford Seminar - How to Design Addictive Games

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From playlist Stanford EE380-Colloquium on Computer Systems - Seminar Series

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O'Reilly Webcast: Mobile Gaming - Are We Casual Enough Yet?

Designing for the casual gaming market With the rise of mobile gaming we are seeing a shift from Triple-A companies back to small groups or single developers making games. Designing for the casual market is harder than you may think. In this webcast talk by Jesse Freeman, author of Buildi

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Analog Minds: Learning Through Designing Tabletop Games

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From playlist Interactive Media & Games Seminars FALL 2015

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Algicosathlon Day 3

Music - "Aftermath - A New Generation" by RH Soundtracks http://www.rhsoundtracks.net/ It's an icosathlon in Algodoo. Or at least the third day of it. This icosathlon is going to take more than the usual two days, because Algodoo athletes are much weaker than human athletes.

From playlist Carykh's Algicosathlon

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Artificial Intelligence for General Game Playing

From the Interactive Media & Games Seminar Series; Michael Genesereth, Associate Professor of Computer Science at Stanford University, examines the challenges of general game playing and techniques for meeting those challenges. He also describes the annual GGP competition; and talks about

From playlist Interactive Media & Games Seminars FALL 2015

Related pages

Icosian calculus | Icosahedron | Mathematical game | Seven Bridges of Königsberg | Dodecahedron | William Rowan Hamilton | Platonic solid | Dual polyhedron