Multidimensional signal processing

3D sound reconstruction

3D sound reconstruction is the application of reconstruction techniques to 3D sound localization technology. These methods of reconstructing three-dimensional sound are used to recreate sounds to match natural environments and provide spatial cues of the sound source. They also see applications in creating 3D visualizations on a sound field to include physical aspects of sound waves including direction, pressure, and intensity. This technology is used in entertainment to reproduce a live performance through computer speakers. The technology is also used in military applications to determine location of sound sources. Reconstructing sound fields is also applicable to medical imaging to measure points in ultrasound. (Wikipedia).

3D sound reconstruction
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3D Printing

If you are interested in learning more about this topic, please visit http://www.gcflearnfree.org/ to view the entire tutorial on our website. It includes instructional text, informational graphics, examples, and even interactives for you to practice and apply what you've learned.

From playlist 3D Printing

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3D Printed Speaker

My 3D printed DIY speaker design. Tutorial: https://youtu.be/bmT21EHKQuM

From playlist 3D Printing

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Sphere Investigation

Link: https://www.geogebra.org/m/D4hmNy9M

From playlist 3D: Dynamic Interactives!

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3D Game Maker (C++ and OpenGL)

This is something I have been working on as a hobby for several months. It's my game engine I have been programming from scratch. I have a lot more I would like to add but here is what I have so far.

From playlist 3D Programming

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3D Printed Animation!

I just got a dual extruder 3d printer and I wanted to make something that I havent seen online. I designed 3 different frames of animation and modeled each one to each side of the model.

From playlist 3D Printing

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Building 3D Printer DIY sound Proof Booth

I built a sound proof booth for my Cube 2nd generation 3D printer to help lower the noise. I can really tell a difference. music by: 216V0 https://www.youtube.com/watch?v=wNQJyHAdS48

From playlist 3D Printing

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New algorithm helps create realistic sound for VR

Read more: https://stanford.io/2yl2wsm Producers use sound effects to enhance the realism of movies and video games, but there has so far been no practical way to generate realistic sounds in response to unscripted actions by characters in virtual environments. At SIGGRAPH 2019, Stanford

From playlist Engineering in Action

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NuFormer 3D Video Mapping Projection on Buildings

NuFormer 3D Video Mapping Projection on Buildings Impressive and stylish projections on buildings, a renewing way of communicating. For those who want to carry out a message in a striking and visually attractive way with guaranteed exposure: 3D Projection on buildings is the communication

From playlist Projection Mapping inspirations

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Realtime 3D Fractal Renders

I'm working on an engine to create 3D fractals like these, and I made a few renders I thought looked really nice. How 3D Fractals Work: https://www.youtube.com/watch?v=svLzmFuSBhk Rendered using PySpace: https://github.com/HackerPoet/PySpace Music "Perfect Fracture" by Ecko https://soun

From playlist Fractals & Math

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Stanford Seminar - Multi-Sensory Neural Objects: Modeling, Inference, and Applications in Robotics

October 14, 2022 Jiajun Wu of Stanford University In the past two years, neural representations for objects and scenes have demonstrated impressive performance on graphics and vision tasks, particularly on novel view synthesis, and have gradually gained attention from the robotics communi

From playlist Stanford AA289 - Robotics and Autonomous Systems Seminar

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Live CEOing Ep 506: Design Review for Graphs, Geometry & Graphics

In this episode of Live CEOing, Stephen Wolfram discusses upcoming improvements and features to the Wolfram Language. If you'd like to contribute to the discussion in future episodes, you can participate through this YouTube channel or through the official Twitch channel of Stephen Wolfram

From playlist Behind the Scenes in Real-Life Software Design

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Sixteenth Imaging & Inverse Problems (IMAGINE) OneWorld SIAM-IS Virtual Seminar Series Talk

Date: Wednesday, March 3, 2021, 10:00am EDT Speaker: Simon Arridge, University College London Title: Coupled Physics Imaging with Sound and Light - Deterministic and Stochastic Approaches Abstract: Coupled Physics Imaging (CPI) refers to methods that generate contrast through one phy

From playlist Imaging & Inverse Problems (IMAGINE) OneWorld SIAM-IS Virtual Seminar Series

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Live CEOing Ep 96: Language Design in Wolfram Language

Watch Stephen Wolfram and teams of developers in a live, working, language design meeting. This episode is about New Language Design in the Wolfram Language.

From playlist Behind the Scenes in Real-Life Software Design

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35th Imaging & Inverse Problems (IMAGINE) OneWorld SIAM-IS Virtual Seminar Series Talk

Title: Orthogonality sampling methods for solving electromagnetic inverse scattering problems Date: November 17, 2021, 10:00am Eastern Time Zone (US & Canada) / 2:00pm GMT Speaker: Dinh-Liem Nguyen, Kansas State University Abstract: Broadly speaking, inverse scattering problems are the pr

From playlist Imaging & Inverse Problems (IMAGINE) OneWorld SIAM-IS Virtual Seminar Series

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Laura Waller - 3D phase imaging with scattering samples - IPAM at UCLA

Recorded 12 October 2022. Laura Waller of the University of California, Berkeley, presents "3D phase imaging with scattering samples" at IPAM's Diffractive Imaging with Phase Retrieval Workshop. Abstract: This talk will describe new microscopy methods and computational algorithms that use

From playlist 2022 Diffractive Imaging with Phase Retrieval - - Computational Microscopy

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NVIDIA’s New AI Grows Objects Out Of Nothing! 🤖

❤️ Check out Weights & Biases and sign up for a free demo here: https://wandb.com/papers ❤️ Their mentioned post is available here (thank you Soumik!): http://wandb.me/3d-inverse-rendering 📝 The paper "Extracting Triangular 3D Models, Materials, and Lighting From Images" is available her

From playlist Two Minute Papers

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D2I - David Crandall: Studying the World by Mining Photo-Sharing Websites

Abstract: The dramatic growth of photo-sharing websites has created immense collections of online images, with Flickr and Facebook alone now hosting over 50 billion images. While users of sites like Flickr are primarily motivated by a desire to share photos with family and friends, collect

From playlist Data to Insight Center (D2I)

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Mathematics for cryo-electron microscopy – Amit Singer – ICM2018

Mathematics in Science and Technology Invited Lecture 17.8 Mathematics for cryo-electron microscopy Amit Singer Abstract: Single-particle cryo-electron microscopy (cryo-EM) has recently joined X-ray crystallography and NMR spectroscopy as a high-resolution structural method for biologica

From playlist Mathematics in Science and Technology

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Learned image reconstruction for high-resolution (...) - Betcke - Workshop 3 - CEB T1 2019

Marta Betcke (University College London) / 05.04.2019 Learned image reconstruction for high-resolution tomographic imaging. Recent advances in deep learning for tomographic reconstructions have shown a great promise to create accurate and high quality images from subsampled measurements

From playlist 2019 - T1 - The Mathematics of Imaging

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Reflection About a Plane: Dynamic & Modifiable Illustration

Link: https://www.geogebra.org/m/HUASZtnZ

From playlist 3D: Dynamic Interactives!

Related pages

Radon transform | Dimension | Head-related transfer function | Signal reconstruction | Three-dimensional space | Field (mathematics) | Cross section (geometry) | Tomographic reconstruction