WebAssembly

WebAssembly (often shortened to Wasm) is a low-level, binary instruction format that acts as a portable compilation target, enabling developers to run code written in high-performance languages like C++, Rust, and Go directly in web browsers at near-native speeds. Designed to complement, not replace, JavaScript, WebAssembly allows for computationally intensive tasks such as 3D graphics, video editing, and scientific simulations to be performed efficiently on the web, running securely within the same sandboxed environment as JavaScript to ensure user safety.

  1. Introduction to WebAssembly
    1. Definition and Overview
      1. Binary Instruction Format
        1. Portable Compilation Target
          1. Virtual Machine Specification
            1. Low-Level Bytecode for the Web
            2. Historical Context
              1. JavaScript Performance Limitations
                1. Evolution from asm.js
                  1. Mozilla's Research and Development
                    1. Industry Collaboration and Standardization
                    2. Design Goals and Principles
                      1. Performance Objectives
                        1. Portability Requirements
                          1. Safety and Security Model
                            1. Code Size Efficiency
                              1. Language Agnostic Design
                                1. Hardware Independence
                                  1. Platform Independence
                                  2. WebAssembly in the Web Ecosystem
                                    1. Relationship with JavaScript
                                      1. Complementary Nature to JavaScript
                                        1. Browser Integration
                                          1. Web Standards Compliance
                                            1. Industry Adoption Timeline