Useful Links
1. Introduction to Software Architecture
2. Architectural Drivers and Requirements
3. Fundamental Architectural Concepts
4. Layered Architecture
5. Client-Server Architecture
6. Model-View-Controller Pattern
7. Service-Oriented Architecture
8. Microservices Architecture
9. Event-Driven Architecture
10. Introduction to Design Patterns
11. Creational Design Patterns
12. Structural Design Patterns
13. Behavioral Design Patterns
14. Architectural Documentation
15. Architecture Evaluation
16. Domain-Driven Design
17. Cloud-Native Architecture
18. Security Architecture
19. Architecture Evolution
20. Anti-Patterns and Code Smells
  1. Computer Science
  2. Software Engineering

Software Architecture and Design Patterns

1. Introduction to Software Architecture
2. Architectural Drivers and Requirements
3. Fundamental Architectural Concepts
4. Layered Architecture
5. Client-Server Architecture
6. Model-View-Controller Pattern
7. Service-Oriented Architecture
8. Microservices Architecture
9. Event-Driven Architecture
10. Introduction to Design Patterns
11. Creational Design Patterns
12. Structural Design Patterns
13. Behavioral Design Patterns
14. Architectural Documentation
15. Architecture Evaluation
16. Domain-Driven Design
17. Cloud-Native Architecture
18. Security Architecture
19. Architecture Evolution
20. Anti-Patterns and Code Smells
  1. Creational Design Patterns
    1. Singleton Pattern
      1. Problem and Solution
        1. Implementation Approaches
          1. Thread Safety
            1. Alternatives to Singleton
            2. Factory Method Pattern
              1. Creator and Product Hierarchy
                1. Extensibility Benefits
                  1. Implementation Variations
                  2. Abstract Factory Pattern
                    1. Product Families
                      1. Factory Hierarchy
                        1. Configuration Management
                        2. Builder Pattern
                          1. Complex Object Construction
                            1. Director Role
                              1. Fluent Interface
                                1. Telescoping Constructor Problem
                                2. Prototype Pattern
                                  1. Object Cloning
                                    1. Deep versus Shallow Copy
                                      1. Performance Considerations

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                                    12. Structural Design Patterns

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