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Computer Science
Software Engineering
JavaFX GUI Development
1. Introduction to JavaFX
2. Setting Up the Development Environment
3. Core Architectural Concepts
4. Layout Management Fundamentals
5. Basic UI Controls
6. Advanced UI Controls
7. Data-Driven Controls
8. Menu Systems
9. Dialogs and Windows
10. Event Handling System
11. CSS Styling System
12. FXML Declarative UI
13. Properties and Data Binding
14. Graphics and Visual Effects
15. Animation System
16. Media Integration
17. Concurrency and Threading
18. Custom Control Development
19. Application Architecture
20. Testing JavaFX Applications
21. Performance Optimization
22. Packaging and Deployment
3.
Core Architectural Concepts
3.1.
The JavaFX Application Lifecycle
3.1.1.
The Application Class
3.1.1.1.
Extending Application
3.1.1.2.
Application Parameters
3.1.2.
Lifecycle Methods
3.1.2.1.
The init() Method
3.1.2.2.
The start() Method
3.1.2.3.
The stop() Method
3.1.3.
Application Launch Process
3.1.3.1.
Launch Sequence
3.1.3.2.
Platform Initialization
3.1.3.3.
Application Thread Creation
3.2.
The Scene Graph Architecture
3.2.1.
Scene Graph Fundamentals
3.2.1.1.
Tree Structure
3.2.1.2.
Node Relationships
3.2.1.3.
Rendering Pipeline
3.2.2.
Stage Components
3.2.2.1.
Primary Stage
3.2.2.2.
Secondary Stages
3.2.2.3.
Stage Properties
3.2.2.4.
Stage Modality
3.2.2.5.
Stage Styles
3.2.3.
Scene Components
3.2.3.1.
Scene Creation
3.2.3.2.
Scene Properties
3.2.3.3.
Scene Switching
3.2.3.4.
Multiple Scenes
3.2.4.
Node Hierarchy
3.2.4.1.
Node Base Class
3.2.4.2.
Node Properties
3.2.4.3.
Node Transformations
3.2.4.4.
Node Events
3.2.5.
Parent Nodes
3.2.5.1.
Group Node
3.2.5.2.
Pane Node
3.2.5.3.
Region Node
3.2.5.4.
Control Node
3.2.6.
Leaf Nodes
3.2.6.1.
Shape Nodes
3.2.6.2.
Text Nodes
3.2.6.3.
ImageView Nodes
3.2.6.4.
Canvas Nodes
3.3.
Threading Model
3.3.1.
JavaFX Application Thread
3.3.1.1.
Role and Importance
3.3.1.2.
Thread Safety Rules
3.3.1.3.
UI Updates Restriction
3.3.2.
Background Threading
3.3.2.1.
Worker Threads
3.3.2.2.
Platform.runLater() Usage
3.3.2.3.
Thread Communication
3.3.3.
Concurrency Best Practices
3.3.3.1.
Avoiding UI Blocking
3.3.3.2.
Safe Threading Patterns
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2. Setting Up the Development Environment
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4. Layout Management Fundamentals