Haptic Interfaces and Interaction Design

  1. Haptic Rendering and Software
    1. Fundamentals of Haptic Rendering
      1. Haptic Rendering Pipeline
        1. Collision Detection Phase
          1. Force Calculation Phase
            1. Force Output Phase
              1. Synchronization Requirements
              2. Real-Time Constraints
                1. Update Rate Requirements
                  1. Latency Considerations
                    1. Computational Complexity
                      1. Hardware Limitations
                      2. Stability and Control Theory
                        1. Passivity-Based Control
                          1. Impedance Control Strategies
                            1. Admittance Control Strategies
                              1. Hybrid Control Approaches
                            2. Collision Detection Algorithms
                              1. Geometric Collision Detection
                                1. Bounding Volume Hierarchies
                                  1. Sphere Trees
                                    1. Axis-Aligned Bounding Boxes
                                      1. Oriented Bounding Boxes
                                        1. Performance Optimization
                                        2. Spatial Partitioning Methods
                                          1. Octrees and Quadtrees
                                            1. Grid-Based Methods
                                              1. Dynamic Spatial Hashing
                                              2. Exact Collision Detection
                                                1. Polygon-Based Methods
                                                  1. Mesh Intersection Algorithms
                                                    1. Computational Complexity
                                                  2. Voxel-Based Methods
                                                    1. Volume Representation
                                                      1. Resolution Trade-offs
                                                        1. Memory Management
                                                          1. Real-Time Performance
                                                          2. Distance Field Methods
                                                            1. Signed Distance Functions
                                                              1. Gradient Computation
                                                                1. Smooth Force Transitions
                                                                  1. Preprocessing Requirements
                                                                2. Force Rendering Techniques
                                                                  1. Penalty-Based Methods
                                                                    1. Spring-Damper Models
                                                                      1. Stiffness Parameter Selection
                                                                        1. Damping Considerations
                                                                          1. Stability Analysis
                                                                          2. Non-Linear Spring Models
                                                                            1. Penetration Depth Calculation
                                                                              1. Artifact Minimization
                                                                              2. Constraint-Based Methods
                                                                                1. Contact Constraint Formulation
                                                                                  1. Lagrange Multiplier Methods
                                                                                    1. Impulse-Based Solutions
                                                                                      1. Multi-Contact Scenarios
                                                                                      2. Proxy-Based Algorithms
                                                                                        1. God-Object Method
                                                                                          1. Proxy Position Calculation
                                                                                            1. Surface Following
                                                                                              1. Force Computation
                                                                                              2. Virtual Coupling
                                                                                                1. Intermediate Representation Benefits
                                                                                              3. Material and Surface Properties
                                                                                                1. Stiffness Modeling
                                                                                                  1. Linear Elasticity
                                                                                                    1. Non-Linear Material Models
                                                                                                      1. Anisotropic Properties
                                                                                                        1. Composite Materials
                                                                                                        2. Friction Simulation
                                                                                                          1. Static and Kinetic Friction
                                                                                                            1. Coulomb Friction Model
                                                                                                              1. Viscous Friction
                                                                                                                1. Surface Roughness Effects
                                                                                                                2. Texture Rendering
                                                                                                                  1. Height Map Methods
                                                                                                                    1. Procedural Texture Generation
                                                                                                                      1. Data-Driven Approaches
                                                                                                                        1. Multi-Scale Texture Representation
                                                                                                                        2. Deformation Modeling
                                                                                                                          1. Elastic Deformation
                                                                                                                            1. Plastic Deformation
                                                                                                                              1. Viscoelastic Materials
                                                                                                                                1. Real-Time Constraints
                                                                                                                              2. Haptic Software Architecture
                                                                                                                                1. Device Abstraction Layers
                                                                                                                                  1. Hardware Abstraction
                                                                                                                                    1. Driver Interfaces
                                                                                                                                      1. Cross-Platform Compatibility
                                                                                                                                        1. Plugin Architectures
                                                                                                                                        2. Haptic APIs and Frameworks
                                                                                                                                          1. OpenHaptics Toolkit
                                                                                                                                            1. CHAI 3D Framework
                                                                                                                                              1. Custom API Development
                                                                                                                                                1. Performance Considerations
                                                                                                                                                2. Integration with Graphics Systems
                                                                                                                                                  1. Synchronization Strategies
                                                                                                                                                    1. Shared Scene Graphs
                                                                                                                                                      1. Level-of-Detail Management
                                                                                                                                                        1. Multi-Threading Approaches