GPU Programming

  1. Intermediate CUDA Programming
    1. Advanced Memory Management
      1. Memory Types and Usage
        1. Global Memory
          1. Constant Memory
            1. Texture Memory
              1. Shared Memory
                1. Local Memory and Registers
                2. Memory Access Patterns
                  1. Coalesced Access
                    1. Strided Access
                      1. Random Access
                        1. Bank Conflicts
                        2. Memory Optimization Techniques
                          1. Padding and Alignment
                            1. Memory Layout Optimization
                              1. Prefetching Strategies
                            2. Thread Synchronization
                              1. Synchronization Levels
                                1. Grid-Level Synchronization
                                  1. Block-Level Synchronization
                                    1. Warp-Level Synchronization
                                    2. Synchronization Primitives
                                      1. __syncthreads
                                        1. __syncwarp
                                          1. cudaDeviceSynchronize
                                            1. Memory Fences
                                            2. Cooperative Groups
                                              1. Thread Block Groups
                                                1. Grid Groups
                                                  1. Warp Groups
                                                    1. Custom Group Creation
                                                  2. Atomic Operations
                                                    1. Atomic Functions
                                                      1. atomicAdd
                                                        1. atomicExch
                                                          1. atomicCAS
                                                            1. atomicMin/Max
                                                            2. Use Cases and Patterns
                                                              1. Reduction Operations
                                                                1. Histogram Computation
                                                                  1. Lock-Free Data Structures
                                                                  2. Performance Considerations
                                                                    1. Atomic Contention
                                                                      1. Memory Ordering
                                                                        1. Alternative Approaches
                                                                      2. Error Handling and Debugging
                                                                        1. Comprehensive Error Checking
                                                                          1. Runtime API Errors
                                                                            1. Kernel Launch Errors
                                                                              1. Memory Access Errors
                                                                              2. Debugging Tools
                                                                                1. cuda-gdb
                                                                                  1. NVIDIA Nsight Debugger
                                                                                    1. Memory Checkers
                                                                                    2. Common Error Patterns
                                                                                      1. Out-of-Bounds Access
                                                                                        1. Race Conditions
                                                                                          1. Synchronization Issues