Useful Links
Economics
Foundational Economics
Game Theory
1. Introduction to Game Theory
2. Fundamental Elements of Games
3. Game Classification and Representation
4. Solution Concepts for Static Games
5. Classic Static Games
6. Dynamic Games and Sequential Decision-Making
7. Games with Incomplete Information
8. Cooperative Game Theory
9. Mechanism Design and Implementation
10. Evolutionary Game Theory
11. Behavioral Game Theory
12. Applications Across Disciplines
Fundamental Elements of Games
Players
Definition and Identification
Individual vs. Collective Players
Number of Players
Two-Player Games
Multi-Player Games
N-Player Games
Player Characteristics
Preferences
Capabilities
Information Access
Strategies
Pure Strategies
Definition and Examples
Strategy Sets
Finite vs. Infinite Strategy Spaces
Mixed Strategies
Probability Distributions
Support of Mixed Strategies
Randomization Devices
Behavioral Strategies
Conditional Probability Distributions
Relationship to Mixed Strategies
Actions and Moves
Individual Actions
Action Sets
Feasible Actions
Timing of Actions
Information Structure
Perfect Information
Complete Observability
Sequential Decision-Making
Imperfect Information
Information Sets
Simultaneous Moves
Hidden Actions
Complete Information
Known Payoffs
Known Strategy Sets
Incomplete Information
Private Information
Types and Beliefs
Uncertainty About Opponents
Payoffs and Outcomes
Payoff Functions
Mapping from Strategy Profiles
Numerical Representation
Utility Functions
Ordinal Utility
Cardinal Utility
Von Neumann-Morgenstern Utility
Outcome Spaces
Feasible Outcomes
Pareto Efficiency
Social Welfare
Previous
1. Introduction to Game Theory
Go to top
Next
3. Game Classification and Representation