UsefulLinks
Economics
Foundational Economics
Game Theory
1. Introduction to Game Theory
2. Fundamental Elements of Games
3. Game Classification and Representation
4. Solution Concepts for Static Games
5. Classic Static Games
6. Dynamic Games and Sequential Decision-Making
7. Games with Incomplete Information
8. Cooperative Game Theory
9. Mechanism Design and Implementation
10. Evolutionary Game Theory
11. Behavioral Game Theory
12. Applications Across Disciplines
2.
Fundamental Elements of Games
2.1.
Players
2.1.1.
Definition and Identification
2.1.2.
Individual vs. Collective Players
2.1.3.
Number of Players
2.1.3.1.
Two-Player Games
2.1.3.2.
Multi-Player Games
2.1.3.3.
N-Player Games
2.1.4.
Player Characteristics
2.1.4.1.
Preferences
2.1.4.2.
Capabilities
2.1.4.3.
Information Access
2.2.
Strategies
2.2.1.
Pure Strategies
2.2.1.1.
Definition and Examples
2.2.1.2.
Strategy Sets
2.2.1.3.
Finite vs. Infinite Strategy Spaces
2.2.2.
Mixed Strategies
2.2.2.1.
Probability Distributions
2.2.2.2.
Support of Mixed Strategies
2.2.2.3.
Randomization Devices
2.2.3.
Behavioral Strategies
2.2.3.1.
Conditional Probability Distributions
2.2.3.2.
Relationship to Mixed Strategies
2.3.
Actions and Moves
2.3.1.
Individual Actions
2.3.2.
Action Sets
2.3.3.
Feasible Actions
2.3.4.
Timing of Actions
2.4.
Information Structure
2.4.1.
Perfect Information
2.4.1.1.
Complete Observability
2.4.1.2.
Sequential Decision-Making
2.4.2.
Imperfect Information
2.4.2.1.
Information Sets
2.4.2.2.
Simultaneous Moves
2.4.2.3.
Hidden Actions
2.4.3.
Complete Information
2.4.3.1.
Known Payoffs
2.4.3.2.
Known Strategy Sets
2.4.4.
Incomplete Information
2.4.4.1.
Private Information
2.4.4.2.
Types and Beliefs
2.4.4.3.
Uncertainty About Opponents
2.5.
Payoffs and Outcomes
2.5.1.
Payoff Functions
2.5.1.1.
Mapping from Strategy Profiles
2.5.1.2.
Numerical Representation
2.5.2.
Utility Functions
2.5.2.1.
Ordinal Utility
2.5.2.2.
Cardinal Utility
2.5.2.3.
Von Neumann-Morgenstern Utility
2.5.3.
Outcome Spaces
2.5.3.1.
Feasible Outcomes
2.5.3.2.
Pareto Efficiency
2.5.3.3.
Social Welfare
Previous
1. Introduction to Game Theory
Go to top
Next
3. Game Classification and Representation