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Computer Science
Computer Graphics and Visualization
Computer Graphics
1. Introduction to Computer Graphics
2. Mathematical Foundations
3. 2D Graphics Fundamentals
4. 3D Graphics Pipeline
5. Lighting and Shading Models
6. Texture Mapping
7. Rasterization and Visibility
8. Advanced Rendering Techniques
9. Real-Time Rendering and Graphics APIs
10. Animation and Simulation
11. Specialized Graphics Topics
Advanced Rendering Techniques
Global Illumination Theory
Rendering Equation
Light Transport Theory
Bidirectional Reflectance Distribution Function
Energy Conservation
Monte Carlo Methods
Random Sampling
Importance Sampling
Variance Reduction
Ray Tracing
Ray Tracing Fundamentals
Ray Definition
Ray-Object Intersection
Ray Generation
Ray-Object Intersection
Ray-Sphere Intersection
Ray-Triangle Intersection
Ray-Plane Intersection
Acceleration Structures
Bounding Volume Hierarchies
Spatial Subdivision
Kd-Trees
Octrees
Recursive Ray Tracing
Reflection Rays
Refraction Rays
Shadow Rays
Recursive Depth Limits
Distributed Ray Tracing
Soft Shadows
Motion Blur
Depth of Field
Glossy Reflections
Path Tracing
Monte Carlo Path Tracing
Random Walk Simulation
Russian Roulette
Next Event Estimation
Bidirectional Path Tracing
Light Path Construction
Eye Path Construction
Path Connection
Metropolis Light Transport
Markov Chain Monte Carlo
Mutation Strategies
Radiosity
Radiosity Theory
Form Factor Calculation
Energy Balance Equations
Diffuse Interreflection
Progressive Radiosity
Shooting Method
Gathering Method
Hierarchical Radiosity
Photon Mapping
Photon Emission
Light Source Sampling
Photon Scattering
Photon Storage
Photon Maps
Kd-Tree Storage
Density Estimation
Nearest Neighbor Search
Kernel Density Estimation
Real-Time Global Illumination
Light Propagation Volumes
Voxel Cone Tracing
Screen Space Global Illumination
Reflective Shadow Maps
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9. Real-Time Rendering and Graphics APIs