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Architecture and Design
Architecture
Architectural Visualization
1. Introduction to Architectural Visualization
2. Foundational Knowledge
3. The Visualization Pipeline
4. Visualization Media Types
5. Software and Technology
6. Advanced Techniques and Specializations
7. Professional Practice
The Visualization Pipeline
Pre-Production Phase
Project Analysis and Planning
Client Brief Interpretation
Scope Definition
Deliverable Specifications
Timeline Development
Reference Collection and Research
Visual Reference Gathering
Precedent Analysis
Style Guide Development
Mood Board Creation
Technical Preparation
CAD/BIM Data Assessment
File Format Conversion
Coordinate System Setup
Unit Standardization
Asset Planning
Model Complexity Assessment
Texture Resolution Planning
Performance Budgeting
3D Modeling Phase
Base Geometry Creation
Architectural Shell Modeling
Walls and Partitions
Floor and Ceiling Systems
Structural Elements
Opening Creation
Windows and Glazing
Doors and Entrances
Skylights and Roof Openings
Detailed Architectural Elements
Millwork and Built-ins
Cabinetry
Shelving Systems
Architectural Details
Circulation Elements
Stairs and Railings
Ramps and Accessibility Features
Elevators and Escalators
Mechanical and Electrical Elements
HVAC Components
Lighting Fixtures
Plumbing Fixtures
Interior Furnishing and Props
Furniture Modeling
Seating Furniture
Tables and Desks
Storage Furniture
Specialty Furniture
Decorative Elements
Artwork and Sculptures
Plants and Planters
Accessories and Objects
Textile Elements
Curtains and Blinds
Rugs and Carpets
Upholstery Details
Exterior and Site Modeling
Landscape Architecture
Hardscape Elements
Softscape Design
Water Features
Site Context
Surrounding Buildings
Infrastructure Elements
Topography and Grading
Vegetation Modeling
Tree and Shrub Placement
Ground Cover Systems
Seasonal Variations
Modeling Optimization
Polygon Count Management
Level of Detail Systems
Instancing and Proxies
Performance Optimization
Texturing and Shading Phase
UV Mapping Strategies
Mapping Projection Methods
Planar Mapping
Box Mapping
Cylindrical Mapping
Spherical Mapping
UV Unwrapping Techniques
Seam Placement
Distortion Minimization
UV Island Organization
Texture Coordinate Optimization
Texel Density Consistency
UV Space Utilization
Tiling Considerations
Texture Creation and Sourcing
Photographic Texture Capture
Camera Setup for Textures
Lighting for Texture Photography
Perspective Correction
Procedural Texture Generation
Noise-Based Textures
Mathematical Patterns
Algorithmic Generation
Texture Library Utilization
Commercial Texture Libraries
Quality Assessment
License Considerations
Texture Processing
Color Correction
Seamless Tiling
Resolution Optimization
Material Shader Development
Physically Based Rendering Setup
Metallic/Roughness Workflow
Specular/Glossiness Workflow
Energy Conservation Principles
Map Types and Applications
Diffuse/Albedo Maps
Normal and Bump Maps
Roughness and Glossiness Maps
Metallic and Specular Maps
Opacity and Alpha Maps
Displacement Maps
Ambient Occlusion Maps
Advanced Shading Techniques
Layered Materials
Blend Materials
Procedural Mixing
Vertex Color Integration
Material Library Management
Asset Organization Systems
Version Control
Naming Conventions
Quality Standards
Lighting Design Phase
Natural Lighting Systems
Sun and Sky Simulation
Geographic Location Setup
Time and Date Controls
Seasonal Variations
Weather Conditions
Daylight Analysis
Shadow Studies
Daylight Factor Calculations
Glare Analysis
HDRI Environment Lighting
HDRI Capture and Creation
Environment Matching
Lighting Intensity Calibration
Artificial Lighting Design
Interior Lighting Systems
Ambient Lighting
Task Lighting
Accent Lighting
Decorative Lighting
Light Fixture Implementation
IES Profile Integration
Photometric Data Usage
Light Distribution Patterns
Exterior Lighting Design
Facade Lighting
Landscape Lighting
Street and Area Lighting
Security Lighting
Lighting Optimization
Light Linking and Exclusion
Shadow Optimization
Global Illumination Setup
Render Performance Balancing
Rendering Phase
Render Engine Selection
Biased vs Unbiased Engines
CPU vs GPU Rendering
Hybrid Rendering Systems
Engine-Specific Features
Render Settings Configuration
Image Resolution and Format
Sampling and Quality Settings
Global Illumination Parameters
Motion Blur and Depth of Field
Render Pass Management
Beauty Pass
Lighting Passes
Material ID Passes
Depth and Normal Passes
Shadow and Reflection Passes
Render Optimization
Region Rendering
Progressive Rendering
Denoising Techniques
Distributed Rendering
Post-Production Phase
Image Compositing
Layer Management
Blending Modes
Masking Techniques
Color Space Management
Color Grading and Correction
Exposure Adjustment
Color Balance
Contrast and Saturation
LUT Application
Atmospheric Enhancement
Fog and Haze Effects
Volumetric Lighting
Lens Effects
Particle Systems
Detail Enhancement
Sharpening and Clarity
Noise Reduction
Artifact Removal
Fine Detail Addition
2D Element Integration
People and Vehicles
Vegetation Cutouts
Sky Replacement
Background Integration
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2. Foundational Knowledge
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4. Visualization Media Types