Architectural Visualization

  1. The Visualization Pipeline
    1. Pre-Production Phase
      1. Project Analysis and Planning
        1. Client Brief Interpretation
          1. Scope Definition
            1. Deliverable Specifications
              1. Timeline Development
              2. Reference Collection and Research
                1. Visual Reference Gathering
                  1. Precedent Analysis
                    1. Style Guide Development
                      1. Mood Board Creation
                      2. Technical Preparation
                        1. CAD/BIM Data Assessment
                          1. File Format Conversion
                            1. Coordinate System Setup
                              1. Unit Standardization
                              2. Asset Planning
                                1. Model Complexity Assessment
                                  1. Texture Resolution Planning
                                    1. Performance Budgeting
                                  2. 3D Modeling Phase
                                    1. Base Geometry Creation
                                      1. Architectural Shell Modeling
                                        1. Walls and Partitions
                                          1. Floor and Ceiling Systems
                                            1. Structural Elements
                                            2. Opening Creation
                                              1. Windows and Glazing
                                                1. Doors and Entrances
                                                  1. Skylights and Roof Openings
                                                2. Detailed Architectural Elements
                                                  1. Millwork and Built-ins
                                                    1. Cabinetry
                                                      1. Shelving Systems
                                                        1. Architectural Details
                                                        2. Circulation Elements
                                                          1. Stairs and Railings
                                                            1. Ramps and Accessibility Features
                                                              1. Elevators and Escalators
                                                              2. Mechanical and Electrical Elements
                                                                1. HVAC Components
                                                                  1. Lighting Fixtures
                                                                    1. Plumbing Fixtures
                                                                  2. Interior Furnishing and Props
                                                                    1. Furniture Modeling
                                                                      1. Seating Furniture
                                                                        1. Tables and Desks
                                                                          1. Storage Furniture
                                                                            1. Specialty Furniture
                                                                            2. Decorative Elements
                                                                              1. Artwork and Sculptures
                                                                                1. Plants and Planters
                                                                                  1. Accessories and Objects
                                                                                  2. Textile Elements
                                                                                    1. Curtains and Blinds
                                                                                      1. Rugs and Carpets
                                                                                        1. Upholstery Details
                                                                                      2. Exterior and Site Modeling
                                                                                        1. Landscape Architecture
                                                                                          1. Hardscape Elements
                                                                                            1. Softscape Design
                                                                                              1. Water Features
                                                                                              2. Site Context
                                                                                                1. Surrounding Buildings
                                                                                                  1. Infrastructure Elements
                                                                                                    1. Topography and Grading
                                                                                                    2. Vegetation Modeling
                                                                                                      1. Tree and Shrub Placement
                                                                                                        1. Ground Cover Systems
                                                                                                          1. Seasonal Variations
                                                                                                        2. Modeling Optimization
                                                                                                          1. Polygon Count Management
                                                                                                            1. Level of Detail Systems
                                                                                                              1. Instancing and Proxies
                                                                                                                1. Performance Optimization
                                                                                                              2. Texturing and Shading Phase
                                                                                                                1. UV Mapping Strategies
                                                                                                                  1. Mapping Projection Methods
                                                                                                                    1. Planar Mapping
                                                                                                                      1. Box Mapping
                                                                                                                        1. Cylindrical Mapping
                                                                                                                          1. Spherical Mapping
                                                                                                                          2. UV Unwrapping Techniques
                                                                                                                            1. Seam Placement
                                                                                                                              1. Distortion Minimization
                                                                                                                                1. UV Island Organization
                                                                                                                                2. Texture Coordinate Optimization
                                                                                                                                  1. Texel Density Consistency
                                                                                                                                    1. UV Space Utilization
                                                                                                                                      1. Tiling Considerations
                                                                                                                                    2. Texture Creation and Sourcing
                                                                                                                                      1. Photographic Texture Capture
                                                                                                                                        1. Camera Setup for Textures
                                                                                                                                          1. Lighting for Texture Photography
                                                                                                                                            1. Perspective Correction
                                                                                                                                            2. Procedural Texture Generation
                                                                                                                                              1. Noise-Based Textures
                                                                                                                                                1. Mathematical Patterns
                                                                                                                                                  1. Algorithmic Generation
                                                                                                                                                  2. Texture Library Utilization
                                                                                                                                                    1. Commercial Texture Libraries
                                                                                                                                                      1. Quality Assessment
                                                                                                                                                        1. License Considerations
                                                                                                                                                        2. Texture Processing
                                                                                                                                                          1. Color Correction
                                                                                                                                                            1. Seamless Tiling
                                                                                                                                                              1. Resolution Optimization
                                                                                                                                                            2. Material Shader Development
                                                                                                                                                              1. Physically Based Rendering Setup
                                                                                                                                                                1. Metallic/Roughness Workflow
                                                                                                                                                                  1. Specular/Glossiness Workflow
                                                                                                                                                                    1. Energy Conservation Principles
                                                                                                                                                                    2. Map Types and Applications
                                                                                                                                                                      1. Diffuse/Albedo Maps
                                                                                                                                                                        1. Normal and Bump Maps
                                                                                                                                                                          1. Roughness and Glossiness Maps
                                                                                                                                                                            1. Metallic and Specular Maps
                                                                                                                                                                              1. Opacity and Alpha Maps
                                                                                                                                                                                1. Displacement Maps
                                                                                                                                                                                  1. Ambient Occlusion Maps
                                                                                                                                                                                  2. Advanced Shading Techniques
                                                                                                                                                                                    1. Layered Materials
                                                                                                                                                                                      1. Blend Materials
                                                                                                                                                                                        1. Procedural Mixing
                                                                                                                                                                                          1. Vertex Color Integration
                                                                                                                                                                                        2. Material Library Management
                                                                                                                                                                                          1. Asset Organization Systems
                                                                                                                                                                                            1. Version Control
                                                                                                                                                                                              1. Naming Conventions
                                                                                                                                                                                                1. Quality Standards
                                                                                                                                                                                              2. Lighting Design Phase
                                                                                                                                                                                                1. Natural Lighting Systems
                                                                                                                                                                                                  1. Sun and Sky Simulation
                                                                                                                                                                                                    1. Geographic Location Setup
                                                                                                                                                                                                      1. Time and Date Controls
                                                                                                                                                                                                        1. Seasonal Variations
                                                                                                                                                                                                          1. Weather Conditions
                                                                                                                                                                                                          2. Daylight Analysis
                                                                                                                                                                                                            1. Shadow Studies
                                                                                                                                                                                                              1. Daylight Factor Calculations
                                                                                                                                                                                                                1. Glare Analysis
                                                                                                                                                                                                                2. HDRI Environment Lighting
                                                                                                                                                                                                                  1. HDRI Capture and Creation
                                                                                                                                                                                                                    1. Environment Matching
                                                                                                                                                                                                                      1. Lighting Intensity Calibration
                                                                                                                                                                                                                    2. Artificial Lighting Design
                                                                                                                                                                                                                      1. Interior Lighting Systems
                                                                                                                                                                                                                        1. Ambient Lighting
                                                                                                                                                                                                                          1. Task Lighting
                                                                                                                                                                                                                            1. Accent Lighting
                                                                                                                                                                                                                              1. Decorative Lighting
                                                                                                                                                                                                                              2. Light Fixture Implementation
                                                                                                                                                                                                                                1. IES Profile Integration
                                                                                                                                                                                                                                  1. Photometric Data Usage
                                                                                                                                                                                                                                    1. Light Distribution Patterns
                                                                                                                                                                                                                                    2. Exterior Lighting Design
                                                                                                                                                                                                                                      1. Facade Lighting
                                                                                                                                                                                                                                        1. Landscape Lighting
                                                                                                                                                                                                                                          1. Street and Area Lighting
                                                                                                                                                                                                                                            1. Security Lighting
                                                                                                                                                                                                                                          2. Lighting Optimization
                                                                                                                                                                                                                                            1. Light Linking and Exclusion
                                                                                                                                                                                                                                              1. Shadow Optimization
                                                                                                                                                                                                                                                1. Global Illumination Setup
                                                                                                                                                                                                                                                  1. Render Performance Balancing
                                                                                                                                                                                                                                                2. Rendering Phase
                                                                                                                                                                                                                                                  1. Render Engine Selection
                                                                                                                                                                                                                                                    1. Biased vs Unbiased Engines
                                                                                                                                                                                                                                                      1. CPU vs GPU Rendering
                                                                                                                                                                                                                                                        1. Hybrid Rendering Systems
                                                                                                                                                                                                                                                          1. Engine-Specific Features
                                                                                                                                                                                                                                                          2. Render Settings Configuration
                                                                                                                                                                                                                                                            1. Image Resolution and Format
                                                                                                                                                                                                                                                              1. Sampling and Quality Settings
                                                                                                                                                                                                                                                                1. Global Illumination Parameters
                                                                                                                                                                                                                                                                  1. Motion Blur and Depth of Field
                                                                                                                                                                                                                                                                  2. Render Pass Management
                                                                                                                                                                                                                                                                    1. Beauty Pass
                                                                                                                                                                                                                                                                      1. Lighting Passes
                                                                                                                                                                                                                                                                        1. Material ID Passes
                                                                                                                                                                                                                                                                          1. Depth and Normal Passes
                                                                                                                                                                                                                                                                            1. Shadow and Reflection Passes
                                                                                                                                                                                                                                                                            2. Render Optimization
                                                                                                                                                                                                                                                                              1. Region Rendering
                                                                                                                                                                                                                                                                                1. Progressive Rendering
                                                                                                                                                                                                                                                                                  1. Denoising Techniques
                                                                                                                                                                                                                                                                                    1. Distributed Rendering
                                                                                                                                                                                                                                                                                  2. Post-Production Phase
                                                                                                                                                                                                                                                                                    1. Image Compositing
                                                                                                                                                                                                                                                                                      1. Layer Management
                                                                                                                                                                                                                                                                                        1. Blending Modes
                                                                                                                                                                                                                                                                                          1. Masking Techniques
                                                                                                                                                                                                                                                                                            1. Color Space Management
                                                                                                                                                                                                                                                                                            2. Color Grading and Correction
                                                                                                                                                                                                                                                                                              1. Exposure Adjustment
                                                                                                                                                                                                                                                                                                1. Color Balance
                                                                                                                                                                                                                                                                                                  1. Contrast and Saturation
                                                                                                                                                                                                                                                                                                    1. LUT Application
                                                                                                                                                                                                                                                                                                    2. Atmospheric Enhancement
                                                                                                                                                                                                                                                                                                      1. Fog and Haze Effects
                                                                                                                                                                                                                                                                                                        1. Volumetric Lighting
                                                                                                                                                                                                                                                                                                          1. Lens Effects
                                                                                                                                                                                                                                                                                                            1. Particle Systems
                                                                                                                                                                                                                                                                                                            2. Detail Enhancement
                                                                                                                                                                                                                                                                                                              1. Sharpening and Clarity
                                                                                                                                                                                                                                                                                                                1. Noise Reduction
                                                                                                                                                                                                                                                                                                                  1. Artifact Removal
                                                                                                                                                                                                                                                                                                                    1. Fine Detail Addition
                                                                                                                                                                                                                                                                                                                    2. 2D Element Integration
                                                                                                                                                                                                                                                                                                                      1. People and Vehicles
                                                                                                                                                                                                                                                                                                                        1. Vegetation Cutouts
                                                                                                                                                                                                                                                                                                                          1. Sky Replacement
                                                                                                                                                                                                                                                                                                                            1. Background Integration