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Computer Science
Mobile Application Development
Android App Development
1. Introduction to Android Development
2. Setting Up the Development Environment
3. Creating Your First Android Application
4. Core Application Components
5. User Interface Development
6. Advanced UI Components
7. Data Management and Storage
8. Application Architecture Patterns
9. Concurrency and Background Processing
10. Networking and Web Services
11. Device Features and Sensors
12. Permissions and Security
13. Testing and Quality Assurance
14. Performance Optimization
15. Debugging and Troubleshooting
16. App Distribution and Publishing
17. Advanced Topics
Advanced UI Components
RecyclerView
RecyclerView Architecture
Adapter Pattern
ViewHolder Pattern
LayoutManager
ItemDecoration
Adapter Implementation
Creating Adapters
Data Binding
View Types
Item Updates
LayoutManager Types
LinearLayoutManager
GridLayoutManager
StaggeredGridLayoutManager
Custom LayoutManagers
Performance Optimization
ViewHolder Recycling
DiffUtil
Pagination
Image Loading
Advanced Features
Item Animations
Swipe and Drag
Selection Tracking
Nested RecyclerViews
Fragments
Fragment Fundamentals
Fragment Concept
Fragment Lifecycle
Fragment States
Fragment Management
FragmentManager
Fragment Transactions
Back Stack Management
Fragment Communication
Fragment Types
UI Fragments
Headless Fragments
DialogFragment
ListFragment
Fragment Best Practices
Fragment Design Patterns
Memory Management
State Management
Testing Fragments
Navigation Architecture
Navigation Component
Navigation Graph
NavHostFragment
NavController
Destinations
Navigation Patterns
Hierarchical Navigation
Tab Navigation
Drawer Navigation
Bottom Navigation
Safe Args
Type-safe Arguments
Argument Passing
Deep Links
Navigation UI
App Bar Integration
Menu Integration
Navigation Drawer
Bottom Navigation View
Custom Views
View Customization
Extending Existing Views
Custom Attributes
Style Application
Custom Drawing
Canvas and Paint
Drawing Primitives
Path Drawing
Text Drawing
Touch Handling
Custom Touch Events
Gesture Recognition
Multi-touch Handling
Performance Considerations
Drawing Optimization
Memory Management
Hardware Acceleration
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7. Data Management and Storage