Android App Development

  1. Advanced UI Components
    1. RecyclerView
      1. RecyclerView Architecture
        1. Adapter Pattern
          1. ViewHolder Pattern
            1. LayoutManager
              1. ItemDecoration
              2. Adapter Implementation
                1. Creating Adapters
                  1. Data Binding
                    1. View Types
                      1. Item Updates
                      2. LayoutManager Types
                        1. LinearLayoutManager
                          1. GridLayoutManager
                            1. StaggeredGridLayoutManager
                              1. Custom LayoutManagers
                              2. Performance Optimization
                                1. ViewHolder Recycling
                                  1. DiffUtil
                                    1. Pagination
                                      1. Image Loading
                                      2. Advanced Features
                                        1. Item Animations
                                          1. Swipe and Drag
                                            1. Selection Tracking
                                              1. Nested RecyclerViews
                                            2. Fragments
                                              1. Fragment Fundamentals
                                                1. Fragment Concept
                                                  1. Fragment Lifecycle
                                                    1. Fragment States
                                                    2. Fragment Management
                                                      1. FragmentManager
                                                        1. Fragment Transactions
                                                          1. Back Stack Management
                                                            1. Fragment Communication
                                                            2. Fragment Types
                                                              1. UI Fragments
                                                                1. Headless Fragments
                                                                  1. DialogFragment
                                                                    1. ListFragment
                                                                    2. Fragment Best Practices
                                                                      1. Fragment Design Patterns
                                                                        1. Memory Management
                                                                          1. State Management
                                                                            1. Testing Fragments
                                                                          2. Custom Views
                                                                            1. View Customization
                                                                              1. Extending Existing Views
                                                                                1. Custom Attributes
                                                                                  1. Style Application
                                                                                  2. Custom Drawing
                                                                                    1. Canvas and Paint
                                                                                      1. Drawing Primitives
                                                                                        1. Path Drawing
                                                                                          1. Text Drawing
                                                                                          2. Touch Handling
                                                                                            1. Custom Touch Events
                                                                                              1. Gesture Recognition
                                                                                                1. Multi-touch Handling
                                                                                                2. Performance Considerations
                                                                                                  1. Drawing Optimization
                                                                                                    1. Memory Management
                                                                                                      1. Hardware Acceleration