Category: Solved games

Nim is a mathematical game of strategy in which two players take turns removing (or "nimming") objects from distinct heaps or piles. On each turn, a player must remove at least one object, and may rem
Maharajah and the Sepoys
Maharajah and the Sepoys, originally called Shatranj Diwana Shah and also known as the Mad King's Game and Maharajah chess, is a popular chess variant with different armies for White and Black. It was
Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a regular chessboard. On a board of size
Sim (pencil game)
Sim is a pencil-and-paper game that is played by two players.
3D tic-tac-toe
3D tic-tac-toe, also known by the trade name Qubic, is an abstract strategy board game, generally for two players. It is similar in concept to traditional tic-tac-toe but is played in a cubical array
Three men's morris
Three men's morris is an abstract strategy game played on a three by three board (counting lines) that is similar to tic-tac-toe. It is also related to six men's morris and nine men's morris. A player
Nine men's morris
Nine men's Morris is a strategy board game for two players dating at least to the Roman Empire. The game is also known as nine-man morris, mill, mills, the mill game, merels, merrills, merelles, marel
Three Musketeers (game)
Three Musketeers is an abstract strategy board game by . It was published in Sid Sackson's A Gamut of Games. The game is notable in that, like the traditional fox and geese, it uses the principle of ;
Renju (Japanese: 連珠) is a professional variant of gomoku. It was named renju by Japanese journalist Ruikou Kuroiwa (黒岩涙香) on December 6, 1899 in a Japanese newspaper Yorozu chouhou (萬朝報). The name "re
Connect Four
Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which
Southeast Asian mancala
Southeast Asian mancalas are a subtype of mancala games predominantly found in Southeast Asia. They are known as congklak (VOS Spelling: tjongklak), congkak, congka, and dakon in Indonesia, congkak in
Chopsticks (hand game)
Chopsticks is a hand game for two or more players, in which players extend a number of fingers from each hand and transfer those scores by taking turns to tap one hand against another. Chopsticks is a
Kalah is a modern variation in the ancient Mancala family of games, the oldest known version having been found carved into a stone tablet in the 16th-century BCE pyramid of Cheops. The Kalah variation
Ghost (game)
Ghost (also known as ghosts or endbee) is a written or spoken word game in which players take turns adding letters to a growing word fragment, trying not to be the one to complete a valid word. Each f
Hex (board game)
Hex is a two player abstract strategy board game in which players attempt to connect opposite sides of a rhombus-shaped board made of hexagonal cells. Hex was invented by mathematician and poet Piet H
Blockbusting (game)
Blockbusting is a solved combinatorial game introduced in 1987 by Elwyn Berlekamp illustrating a generalisation of overheating. The analysis of Blockbusting may be used as the basis of a strategy for
Gomoku, also called Five in a Row, is an abstract strategy board game. It is traditionally played with Go pieces (black and white stones) on a Go board. It is played using a 15×15 board while in the p
Quarto (board game)
Quarto is a board game for two players invented by Swiss mathematician . It is published and copyrighted by Gigamic. The game is played on a 4×4 board. There are 16 unique pieces to play with, each of
Teeko is an abstract strategy game invented by John Scarne in 1937 and rereleased in refined form in 1952 and again in the 1960s. Teeko was marketed by Scarne's company, ; its quirky name, he said, bo
L game
The L game is a simple abstract strategy board game invented by Edward de Bono. It was introduced in his book The Five-Day Course in Thinking (1967).
Oware is an abstract strategy game among the mancala family of board games (pit and pebble games) played worldwide with slight variations as to the layout of the game, number of players and strategy o
Order and Chaos
Order and Chaos is a variant of the game tic-tac-toe on a 6×6 gameboard. It was invented by Stephen Sniderman and introduced by him in Games magazine in 1981. The player Order strives to create a five
Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a t
Bagh-Chal (Nepali: bāgh cāl, Newar: धुँ कासा dhun kasa meaning "tiger game") is a strategic, two-player board game that originated in Nepal. The game is asymmetric in that one player controls four tig
Losing chess
Losing chess (also known as antichess, the losing game, giveaway chess, suicide chess, killer chess, must-kill, take-all chess, take-me chess, capture chess or losums) is one of the most popular chess
Solved game
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy g
Fanorona (Malagasy pronunciation: [fə̥ˈnurnə̥]) is a strategy board game for two players. The game is indigenous to Madagascar.
Derived from the Greek word for '5', and "domino", a pentomino (or 5-omino) is a polyomino of order 5, that is, a polygon in the plane made of 5 equal-sized squares connected edge-to-edge. When rotati
English draughts
English draughts (British English) or checkers (American English), also called straight checkers or simply draughts, is a form of the strategy board game checkers (or draughts). It is played on an 8×8
Pentago is a two-player abstract strategy game invented by Tomas Flodén. The game is played on a 6×6 board divided into four 3×3 sub-boards (or quadrants). Taking turns, the two players place a marble