Category: Ray tracing (graphics)

Rayshade is a software application for ray tracing (3D rendering) from a text 3D model description input file into a finished, realistic image. The first version was written between 1987 and 1988 at P
Ray-tracing hardware
Ray-tracing hardware is special-purpose computer hardware designed for accelerating ray tracing calculations.
Distributed ray tracing
Distributed ray tracing, also called distribution ray tracing and stochastic ray tracing, is a refinement of ray tracing that allows for the rendering of "soft" phenomena. Conventional ray tracing use
Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. The computations are offloaded to the GPUs through either the low-level or the high-leve
Ray tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost an
Battlefield V
Battlefield V is a first-person shooter game developed by DICE and published by Electronic Arts. It is the eleventh main installment in the Battlefield series and the successor to 2016's Battlefield 1
List of ray tracing software
Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists not
DirectX Raytracing
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809)