Simplex noise is the result of an n-dimensional noise function comparable to Perlin noise ("classic" noise) but with fewer directional artifacts and, in higher dimensions, a lower computational overhe
Image noise is random variation of brightness or color information in images, and is usually an aspect of electronic noise. It can be produced by the image sensor and circuitry of a scanner or digital
Generalized signal averaging
Within signal processing, in many cases only one image with noise is available, and averaging is then realized in a local neighbourhood. Results are acceptable if the noise is smaller in size than the
Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different, and often confused with value noise. This method consists of a cre
Value noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from, and often confused with gradient noise, examples of which are Pe
Salt-and-pepper noise, also known as impulse noise, is a form of noise sometimes seen on digital images. This noise can be caused by sharp and sudden disturbances in the image signal. It presents itse
Worley noise is a noise function introduced by in 1996. In computer graphics it is used to create procedural textures, i.e. textures that are created automatically with arbitrary precision and do not
Fixed-pattern noise (FPN) is the term given to a particular noise pattern on digital imaging sensors often noticeable during longer exposure shots where particular pixels are susceptible to giving bri
OpenSimplex noise is an n-dimensional (up to 4D) gradient noise function that was developed in order to overcome the patent-related issues surrounding simplex noise, while likewise avoiding the visual
Perlin noise is a type of gradient noise developed by Ken Perlin.
Wavelet noise is an alternative to Perlin noise which reduces the problems of aliasing and detail loss that are encountered when Perlin noise is summed into a fractal.
Video quality is a characteristic of a video passed through a video transmission or processing system that describes perceived video degradation (typically, compared to the original video). Video proc
Peak signal-to-noise ratio
Peak signal-to-noise ratio (PSNR) is an engineering term for the ratio between the maximum possible power of a signal and the power of corrupting noise that affects the fidelity of its representation.
Noise, commonly known as static, white noise, static noise, or snow, in analog video and television, is a random dot pixel pattern of static displayed when no transmission signal is obtained by the an