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- Game theory game classes

Market game

In economic theory, a strategic market game, also known as a market game, is a game explaining price formation through game theory, typically implementing a general equilibrium outcome as a Nash equil

Aggregative game

In game theory, an aggregative game is a game in which every player’s payoff is a function of the player’s own strategy and the aggregate of all players’ strategies. The concept was first proposed by

Simultaneous game

In game theory, a simultaneous game or static game is a game where each player chooses their action without knowledge of the actions chosen by other players. Simultaneous games contrast with sequentia

Repeated game

In game theory, a repeated game is an extensive form game that consists of a number of repetitions of some base game (called a stage game). The stage game is usually one of the well-studied 2-person g

Rock paper scissors

Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating from China, usu

Bimatrix game

In game theory, a bimatrix game is a simultaneous game for two players in which each player has a finite number of possible actions. The name comes from the fact that the normal form of such a game ca

Strictly determined game

In game theory, a strictly determined game is a two-player zero-sum game that has at least one Nash equilibrium with both players using pure strategies. The value of a strictly determined game is equa

Cooperative bargaining

Cooperative bargaining is a process in which two people decide how to share a surplus that they can jointly generate. In many cases, the surplus created by the two players can be shared in many ways,

Normal-form game

In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent the game by way of a matrix. While this approa

Continuous game

A continuous game is a mathematical concept, used in game theory, that generalizes the idea of an ordinary game like tic-tac-toe (noughts and crosses) or checkers (draughts). In other words, it extend

Congestion game

Congestion games are a class of games in game theory first proposed by American economist Robert W. Rosenthal in 1973. In a congestion game the payoff of each player depends on the resources it choose

Potential game

In game theory, a game is said to be a potential game if the incentive of all players to change their strategy can be expressed using a single global function called the potential function. The concep

Global game

In economics and game theory, global games are games of incomplete information where players receive possibly-correlated signals of the underlying state of the world. Global games were originally defi

Separating equilibrium

In signaling games, a separating equilibrium is a type of perfect Bayesian equilibrium where agents with different characteristics choose different actions.

Zero-player game

A zero-player game or no-player game is a simulation game that has no sentient players.

Differential game

In game theory, differential games are a group of problems related to the modeling and analysis of conflict in the context of a dynamical system. More specifically, a state variable or variables evolv

Induction puzzles

Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction. A puzzle's scenario always involves multiple players

List of games in game theory

Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list of the most commonly studied games

Succinct game

In algorithmic game theory, a succinct game or a succinctly representable game is a game which may be represented in a size much smaller than its normal form representation. Without placing constraint

Gift-exchange game

The gift-exchange game is a game that was introduced by George Akerlof and Janet Yellen to model labor relations. The simplest form of the game involves two players – an employee and an employer. The

Hedonic game

In cooperative game theory, a hedonic game (also known as a hedonic coalition formation game) is a game that models the formation of coalitions (groups) of players when players have preferences over w

Multi-stage game

In game theory, a multi-stage game is a sequence of several simultaneous games played one after the other. This is a generalization of a repeated game: a repeated game is a special case of a multi-sta

Two-player game

A two-player game is a multiplayer game that is played by precisely two players. This is distinct from a solitaire game, which is played by only one player.

Signaling game

In game theory, a signaling game is a simple type of a dynamic Bayesian game. The essence of a signalling game is that one player takes an action, the signal, to convey information to another player,

Intransitive game

In game theory, an intransitive or non-transitive game is the one in which the various strategies produce one or more "loops" of preferences. In a non-transitive game in which strategy A is preferred

Sir Philip Sidney game

In biology and game theory, the Sir Philip Sidney game is used as a model for the evolution and maintenance of informative communication between relatives. Developed by John Maynard Smith as a model f

Parity game

A parity game is played on a colored directed graph, where each node has been colored by a priority – one of (usually) finitely many natural numbers. Two players, 0 and 1, move a (single, shared) toke

Screening game

A screening game is a two-player principal–agent type game used in economic and game theoretical modeling. Principal–agent problems are situations where there are two players whose interests are not n

Stochastic game

In game theory, a stochastic game (or Markov game), introduced by Lloyd Shapley in the early 1950s, is a repeated game with probabilistic transitions played by one or more players. The game is played

Bayesian game

In game theory, a Bayesian game is a game that models the outcome of player interactions using aspects of Bayesian probability. Bayesian games are notable because they allowed, for the first time in g

Symmetric game

In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. If one can change the identitie

N-player game

In game theory, an n-player game is a game which is well defined for any number of players. This is usually used in contrast to standard 2-player games that are only specified for two players. In defi

Organizational-dynamic game

Organizational-dynamic games are Serious games that teach and reflect the dynamics of organizations at the following 3 levels:
* individual behavior (specific attitudes towards collaboration or knowl

Poisson games

In game theory a Poisson game is a game with a random number of players, where the distribution of the number of players follows a Poisson random process. An extension of games of imperfect informatio

Zero-sum game

Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the

Win–win game

In game theory, a win–win game (often called a win–win scenario) is a special case of a non-zero-sum game that produces a mutually beneficial outcome for two or more parties. If a win–win scenario is

Extensive-form game

An extensive-form game is a specification of a game in game theory, allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible

Sequential game

In game theory, a sequential game is a game where one player chooses their action before the others choose theirs. The other players must have information on the first player's choice so that the diff

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