Category: Clipping (computer graphics)

Transform, clipping, and lighting
Transform, clipping, and lighting (T&L or TCL) is a term used in computer graphics.
Clipping (computer graphics)
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using th
Line clipping
In computer graphics, line clipping is the process of removing (clipping) lines or portions of lines outside an area of interest (a viewport or view volume). Typically, any part of a line which is out
Clip coordinates
The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. In OpenGL, clip coordinates are positioned in the pipeline just after and just before
Guard-band clipping
Guard band clipping is a technique used by digital rendering hardware and software designed to minimize the amount of clipping performed. Instead of clipping polygons that extend out of the viewport,
Clipmapping is a method of clipping a mipmap to a subset of data pertinent to the geometry being displayed. This is useful for loading as little data as possible when memory is limited, such as on a g