Category: Anti-aliasing algorithms

Supersampling
Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images r
Morphological antialiasing
Morphological antialiasing (MLAA) is a technique for minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution. Contrary to multisample anti
Fast approximate anti-aliasing
Fast approximate anti-aliasing (FXAA) is a screen-space anti-aliasing algorithm created by at Nvidia. FXAA 3 is released under a public domain license. A later version, FXAA 3.11, is released under a
Xiaolin Wu's line algorithm
Xiaolin Wu's line algorithm is an algorithm for line antialiasing.
Spatial anti-aliasing
In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts (aliasing) when representing a high-resolution image at a lower resolution. Anti-aliasing is
Temporal anti-aliasing
Temporal anti-aliasing (TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame.
Multisample anti-aliasing
Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies.
Deep learning anti-aliasing
Deep learning anti-aliasing (DLAA) is a form of spatial anti-aliasing created by Nvidia. DLAA depends on and requires Tensor Cores available in Nvidia RTX cards. DLAA is similar to deep learning super