In game theory, the common ways to describe a game are the normal form and the extensive form. The graphical form is an alternate compact representation of a game using the interaction among participants. Consider a game with players with strategies each. We will represent the players as nodes in a graph in which each player has a utility function that depends only on him and his neighbors. As the utility function depends on fewer other players, the graphical representation would be smaller. (Wikipedia).
Jules Hedges - compositional game theory - part I
Compositional game theory is an approach to game theory that is designed to have better mathematical (loosely “algebraic” and “geometric”) properties, while also being intended as a practical setting for microeconomic modelling. It gives a graphical representation of games in which the flo
From playlist compositional game theory
Jules Hedges - compositional game theory - part IV
Compositional game theory is an approach to game theory that is designed to have better mathematical (loosely “algebraic” and “geometric”) properties, while also being intended as a practical setting for microeconomic modelling. It gives a graphical representation of games in which the flo
From playlist compositional game theory
Jules Hedges - compositional game theory - part III
Compositional game theory is an approach to game theory that is designed to have better mathematical (loosely “algebraic” and “geometric”) properties, while also being intended as a practical setting for microeconomic modelling. It gives a graphical representation of games in which the flo
From playlist compositional game theory
Game theory was originally proposed to model the economic behavior of rational agents. Besides the introduction of influential concepts in economics and finance, it provided useful tools in other human-related fields such as sociology, politics and military strategy. The framework appeared
From playlist Wolfram Technology Conference 2021
Game theory (1), prisoner's dilemma.
This video introduces game theory; an influential perspective used in both evolutionary biology and economics. The prisoner's dilemma model is described as well as the predictions it makes for optimal strategies when many interactions of this type are made.
From playlist TAMU: Bio 312 - Evolution | CosmoLearning Biology
Elias Koutsoupias: Game Theory 1/2 🎲 CERN
This lecture series will present the main directions of Algorithmic Game Theory, a new field that has emerged in the last two decades at the interface of Game Theory and Computer Science, because of the unprecedented growth in size, complexity, and impact of the Internet and the Web. These
From playlist CERN Academic Lectures
Nash Equilibriums // How to use Game Theory to render your opponents indifferent
Check out Brilliant ► https://brilliant.org/TreforBazett/ Join for free and the first 200 subscribers get 20% off an annual premium subscription. Thank you to Brilliant for sponsoring this playlist on Game Theory. Game Theory Playlist ► https://www.youtube.com/playlist?list=PLHXZ9OQGMqx
From playlist Game Theory
Why Game Theory is Not About Competition
This video was made possible by our Patreon community! ❤️ See new videos early, participate in exclusive Q&As, and more! ➡️ https://www.patreon.com/EconomicsExplained ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Game Theory is supposed to show how businesses (and prisoners) can outdo each other to win out
From playlist Case Studies
Mod-02 Lec-03 Strategic Games : Examples
Game Theory and Economics by Dr. Debarshi Das, Department of Humanities and Social Sciences, IIT Guwahati. For more details on NPTEL visit http://nptel.iitm.ac.in
From playlist IIT Guwahati: Game Theory and Economics | CosmoLearning.org Economics
Lecture 2.3: Josh Tenenbaum - Computational Cognitive Science Part 3
MIT RES.9-003 Brains, Minds and Machines Summer Course, Summer 2015 View the complete course: https://ocw.mit.edu/RES-9-003SU15 Instructor: Josh Tenenbaum Exploring how humans learn new concepts and make intelligent inferences from little experience. Using probabilistic generative models
From playlist MIT RES.9-003 Brains, Minds and Machines Summer Course, Summer 2015
Building Machines that Learn & Think Like People - Prof. Josh Tenenbaum ICML2018
Recorded July 13th, 2018 at the 2018 International Conference on Machine Learning Joshua Tenenbaum is Professor of Cognitive Science and Computation at the Massachusetts Institute of Technology. He is known for contributions to mathematical psychology and Bayesian cognitive science. htt
From playlist AI talks
The Uncanny Valley - Why More Realistic Characters Look Less Human - Extra Credits
The theory of the Uncanny Valley refers to the uncomfortable area between pure stylization and photorealism where things, especially depictions of humans, just look... off. How do game animators address and avoid this? Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---M
From playlist Extra Credits (ALL EPISODES)
Probabilistic logic programming and its applications - Luc De Raedt, Leuven
Probabilistic programs combine the power of programming languages with that of probabilistic graphical models. There has been a lot of progress in this paradigm over the past twenty years. This talk will introduce probabilistic logic programming languages, which are based on Sato's distrib
From playlist Logic and learning workshop
MIT 14.01 Principles of Microeconomics, Fall 2018 Instructor: Prof. Jonathan Gruber View the complete course: https://ocw.mit.edu/14-01F18 YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP62oJSoqb4Rf-vZMGUBe59G- This lectures covers oligopoly, game theory, and the Courno
From playlist MIT 14.01 Principles of Microeconomics, Fall 2018
Behind the Bezel: Coin-Op Arcade Video Game Cabinets as Design History
From the Interactive Media & Games Seminar Series; Raiford Guins, Associate Professor of Culture and Technology within the Department of Cultural Analysis and Theory at Stony Brook University, argues for an expanded view of ‘game design’ to account for the industrial and graphic design of
From playlist Interactive Media & Games SPRING 2015
WebGL 3D Graphics Explained in 100 Seconds
WebGL makes it possible to render GPU-accelerated 3D graphics on the web. Learn the basics of 3D theory and rendering pipelines for complex graphics and animations https://fireship.io #webdev #3d #100SecondsOfCode 🔗 Resources WebGL https://developer.mozilla.org/en-US/docs/Web/API/WebGL
From playlist 100 Seconds of Code
Games, Solution Concepts, and Mechanism Design: A Very Short Introduction - Jing Chen
Jing Chen Massachusetts Institute of Technology; Member, School of Mathematics November 6, 2012 I present some of the very fundamental notions in game theory, with emphasis on their role in the theory of mechanism design and implementation. Examples include (1) normal-form games: Nash e
From playlist Mathematics
Game Programming Patterns 10.1 - (Reading) State Pattern
We read through the State Game Programming Pattern chapter. Links code - [https://github.com/brooks-builds/learning_game_design_patterns](https://github.com/brooks-builds/learning_game_design_patterns) twitter - [https://twitter.com/brooks_patton](https://twitter.com/brooks_patton
From playlist Game Programming Patterns Book