Combinatorial game theory | Trees (graph theory)
In the context of Combinatorial game theory, which typically studies sequential games with perfect information, a game tree is a graph representing all possible game states within such a game. Such games include well-known ones such as chess, checkers, Go, and tic-tac-toe. This can be used to measure the complexity of a game, as it represents all the possible ways a game can pan out. Due to the large game trees of complex games such as chess, algorithms that are designed to play this class of games will use partial game trees, which makes computation feasible on modern computers. Various methods exist to solve game trees. If a complete game tree can be generated, a deterministic algorithm, such as backward induction or retrograde analysis can be used. Randomized algorithms and minimax algorithms such as MCTS can be used in cases where a complete game tree is not feasible. (Wikipedia).
Tree Graphs - Intro to Algorithms
This video is part of an online course, Intro to Algorithms. Check out the course here: https://www.udacity.com/course/cs215.
From playlist Introduction to Algorithms
This video introduces rooted trees and how to define the relationships among vertices in a rooted tree. mathispower4u.com
From playlist Graph Theory (Discrete Math)
Graph Theory: 36. Definition of a Tree
In this video I define a tree and a forest in graph theory. I discuss the difference between labelled trees and non-isomorphic trees. I also show why every tree must have at least two leaves. An introduction to Graph Theory by Dr. Sarada Herke. Related Videos: http://youtu.be/zxu0dL436gI
From playlist Graph Theory part-7
[Machine Learning] Random Forest
explain random forest and compare with decision tree with visualization. all machine learning youtube videos from me, https://www.youtube.com/playlist?list=PLVNY1HnUlO26x597OgAN8TCgGTiE-38D6 all machine learning youtube videos from me, https://www.youtube.com/playlist?list=PLVNY1HnUlO26x
From playlist Machine Learning
NEW! House of the Dragon Family Tree: https://www.youtube.com/watch?v=lxoEMHGR9vY Download the chart for free: https://usefulcharts.com/blogs/charts/game-of-thrones-family-tree Buy the posters shown at the end here: https://usefulcharts.com/ This video is for educational and editorial p
From playlist Fictional Family Trees
SET is an awesome game that really gets your brain working. Play it! Read more about SET here: http://theothermath.com/index.php/2020/03/27/set/
From playlist Games and puzzles
An Introduction to Propositional Logic
An introduction to propositions, truth tables, and logical equivalence, and logical operators — including negation, conjunction, disjunction, and implication. *** Spanning Tree is a collection of educational videos covering topics related to computer science and mathematics. https://span
From playlist Spanning Tree's Most Recent
Graph Theory: 39. Types of Trees
In this video we cover examples of types of trees that are often encountered in graph theory. --An introduction to Graph Theory by Dr. Sarada Herke. Links to the related videos: 36. Definition of a Tree - https://www.youtube.com/watch?v=QFQlxtz7f6g 37. Which Graphs are Trees - https://ww
From playlist Graph Theory part-7
Nathanael Fijalkow: Understanding and extending the quasipolynomial time algorithms for parity games
This talk is about the model of two-player (deterministic) parity games, their extensions mean payoff games, and related game models. The dust has settled since the 2017 breakthrough—a quasipolynomial time algorithm for solving parity games. A lot of work has gone since then into understan
From playlist Workshop: Tropical geometry and the geometry of linear programming
Cedric Koh: Beyond value iteration for parity games: strategy iteration with universal trees
Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (2017). The central combinatorial object underlying these approaches is a universal tree, as identified by Czerwi´nski et al. (2019). By providing a quasi-polynomial lower bou
From playlist Workshop: Tropical geometry and the geometry of linear programming
18. Imperfect information: information sets and sub-game perfection
Game Theory (ECON 159) We consider games that have both simultaneous and sequential components, combining ideas from before and after the midterm. We represent what a player does not know within a game using an information set: a collection of nodes among which the player cannot distingui
From playlist Game Theory with Ben Polak
mod-05 Lec-33 Extensive Games: Introduction
Game Theory and Economics by Dr. Debarshi Das, Department of Humanities and Social Sciences, IIT Guwahati. For more details on NPTEL visit http://nptel.iitm.ac.in
From playlist IIT Guwahati: Game Theory and Economics | CosmoLearning.org Economics
Advanced 4. Monte Carlo Tree Search
MIT 16.412J Cognitive Robotics, Spring 2016 View the complete course: https://ocw.mit.edu/16-412JS16 Instructor: MIT students This is the fifth advanced lecture in the MIT 16.412 Cognitive Robotics of Spring 2016, led by MIT students. Students took a deep dive into Monte Carlo Tree search
From playlist MIT 16.412J Cognitive Robotics, Spring 2016
Game Programming Patterns 6.2 - (JavaScript) Flyweight Pattern
We begin to implement the Flyweight pattern into the JavaScript game made with p5.js Links code - https://github.com/brooks-builds/learning_game_design_patterns twitter - https://twitter.com/brooks_patton book - http://gameprogrammingpatterns.ocm/ -- Watch live at https://www.twitch.tv/
From playlist Game Programming Patterns Book
Game Programming Patterns part 11.3 - (Rust + GGEZ) Game Loop
I figured out how to properly limit the framerate and reduce tearing. There will still be some, but it will be greatly reduced. Links code - https://github.com/brooks-builds/learning_game_design_patterns twitter - https://twitter.com/brooks_patton book - http://gameprogrammingpatterns.oc
From playlist Game Programming Patterns Book
Richard Tsai: "Learning optimal strategies for line-of-sight based games"
High Dimensional Hamilton-Jacobi PDEs 2020 Workshop I: High Dimensional Hamilton-Jacobi Methods in Control and Differential Games "Learning optimal strategies for line-of-sight based games" Richard Tsai, University of Texas at Austin Abstract: We present a few non-cooperative games that
From playlist High Dimensional Hamilton-Jacobi PDEs 2020
Unity Game Development | Build Beginner Level Games In Unity | Session 03 | #gamedev
Don’t forget to subscribe! In this unity game development project series, you will learn how to build beginner level games in Unity. This tutorial will show you how to do basic things in Unity to create your very own games. It will cover installation & setup, using Unity with GitHub, s
From playlist Beginner Level Games In Unity
ICML 2017: Test of Time Award (Sylvain Gelly & David Silver)
David Silver (DeepMind) and Sylvain Gelly (Google Brain) remote present their 2007 paper 'Combining Online and Offline Knowledge in UCT' which received the Test of Time Award at ICML 2017.
From playlist Talks