Combinatorial game theory | Trees (graph theory)

Game tree

In the context of Combinatorial game theory, which typically studies sequential games with perfect information, a game tree is a graph representing all possible game states within such a game. Such games include well-known ones such as chess, checkers, Go, and tic-tac-toe. This can be used to measure the complexity of a game, as it represents all the possible ways a game can pan out. Due to the large game trees of complex games such as chess, algorithms that are designed to play this class of games will use partial game trees, which makes computation feasible on modern computers. Various methods exist to solve game trees. If a complete game tree can be generated, a deterministic algorithm, such as backward induction or retrograde analysis can be used. Randomized algorithms and minimax algorithms such as MCTS can be used in cases where a complete game tree is not feasible. (Wikipedia).

Game tree
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This video is part of an online course, Intro to Algorithms. Check out the course here: https://www.udacity.com/course/cs215.

From playlist Introduction to Algorithms

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From playlist Graph Theory

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From playlist Graph Theory (Discrete Math)

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From playlist Graph Theory part-7

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From playlist Machine Learning

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SET is an awesome game that really gets your brain working. Play it! Read more about SET here: http://theothermath.com/index.php/2020/03/27/set/

From playlist Games and puzzles

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From playlist Graph Theory part-7

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From playlist Workshop: Tropical geometry and the geometry of linear programming

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From playlist MIT 16.412J Cognitive Robotics, Spring 2016

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From playlist Game Programming Patterns Book

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Richard Tsai: "Learning optimal strategies for line-of-sight based games"

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From playlist Beginner Level Games In Unity

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Related pages

Decision tree pruning | Backward induction | Monte Carlo tree search | Tic-tac-toe | Randomized algorithm | Chess | Short-circuit evaluation | Leaf node | Artificial intelligence | Deterministic algorithm | Ply (game theory) | Game complexity | Perfect information | Shannon number | Extensive-form game | Minimax | Combinatorial game theory | Sequential game